Tag Archives: gamestar mechanic

13 result(s)

Meet the Winners: Caleb Koo

“I’ve always been interested in crafting stories,” says Caleb Koo, a 15-year-old from Galena, Ohio. “And telling stories through a video game is very easy.” Caleb designed Conquering the Underworld, which won the Middle School Gamestar Mechanic category of the 2016 National STEM Video Game Challenge. In this “choose your own adventure”-style game, players navigate […]

Meet the Winners: Lauren Thomas

If you suddenly found yourself stranded in the hottest desert in North America, would you have the survival skills and environmental wherewithal to make it out in one piece? In The Great Desert Escapade, designed by 15-year-old Lauren Thomas from Boise, Idaho, players instincts are put to the test as they navigate the unforgiving Sonoran […]

Developing a Curriculum in Game Design and Development

Steve Isaacs teaches video game design and development to middle school students in New Jersey, and has been recognized as an ISTE Outstanding Teacher this year. Here he shares his experience in developing a curriculum in game design at his school, and offers tips for educators interested in doing so at their own schools.   […]

Olivia Thomas: A Video Game Designer’s Journey to the White House Science Fair

I don’t quite know when it hit me. Maybe it was when the man in black let me through the gates. Maybe it was when I walked past parking spaces that were reserved for people anyone would recognize. Maybe it was when I was standing at the threshold of a large white house with no […]

Meet the National STEM Video Game Challenge Winners: Angel Acevedo-Martinez

One morning last summer in DeRidder, Louisiana, Angel Acevedo-Martinez’s father came into his room and woke him up with exciting news. Angel’s 6th grade math teacher, Miss Sanchez was on the phone to tell him that his game, The Arcade, had been chosen as a winner in the National STEM Video Game Challenge in Washington, […]

Meet the Winners: Kieran Luscombe

Continuing our spotlight on the STEM Challenge Winners, we are pleased to introduce you to Kieran Luscombe, winner of the Gamestar Mechanic High School prize. When presented with a set of tools, Kieran says that he always “finds a use for everything and then I use it to the best of my ability.” And by […]

Every Summer Has a Story: Taking Lessons from Learning with Video Game Design into the Classroom

They say that every summer has a story, and now at the end of my experience teaching for the Gamestar Mechanic Online Learning Program, it’s time for my students’ stories to come to an end. But it’s wonderful to realize that for many of them getting more interested and involved with game design, this is […]

Game Design for Kids: Exploring Opportunities for Connectivity

Since my post a couple of weeks ago about Scratch, Meagan Bromley has contributed two really wonderful posts about her work with Gamestar Mechanic and their Online Learning Program where she is currently serving as a mentor/teacher.  Between Gamestar Mechanic, Scratch, Meagan’s posts and mine, one very clear throughline that I see emerging is the […]

Kids as Game Designers: Fostering Creativity and Thoughtfulness with Online Learning

Much of what we hear when people talk about games for learning may be behind the potential of video games to teach traditional content, but there’s also a very exciting, and increasingly popular trend in education of kids as game designers. But what do we really mean when we say kids as designers? What skills and perspectives […]

From the Virtual Teaching Frontlines: Game Design Summer Program

As a graduate student studying games for learning, and a general geek extraordinaire, I’ve been given the unique opportunity this summer to teach a new online program for kids who want to learn how to design video games. E-Line Media, a Cooney Center partner in the National STEM Video Game Challenge, and the creator of the game-building […]