Tag Archives: gaming

16 result(s)

90 of Tweens are Playing Online Games & Kids’ Mobile and Social Media Use is on the Rise

M2 Research and partner KidSay recently rleased the first in a semi-annually report series. Their first publication, Kids and Games: What Boys and Girls are Playing Today, shows a significant increase in kids’ online gaming and social media usage. 90 Percent of tweens are playing games online, with mobile and social media use on the rise, as well. The report includes over 80 gaming charts and outlines key trends and companies. Survey data was collected from over 5,000 kids across…

Project NOAH Video Visit

Cooney Center Prize winner, Yasser Ansari (team leader for Project NOAH), dropped in last week to update the Center on the progress of their mobile app since winning in June. View the video now! Learn more about Project NOAH   Learn more about the Cooney Center Prizes and stay tuned for info on our National STEM Video Game Challenge, starting this Fall.

Games Industry Black Book

Check out the Game Industry Black Book Q3 Q4 2010. Excellent opportunities and resources on development, career, distribution, platforms, marketing, and other business opportunities.

Why Does the Media Still Think Video Games are Bad for Kids?

Do video games cause violence behavior in children? Are they ruining their minds? Despite scientific evidence that refutes these assumptions, why does the media still think video games are damaging for kids? That question was addressed by Scott Steinbergin, tech consultant and founder of GameExec magazine and Game Industry TV, in a great CNN piece a few weeks ago. In case you missed it, check it out:  Why Does the Media Still Think Video Games are Bad for Kids? In…

Recharging at TED

Reprinted from the February 2009 Cooney Center Bits Newsletter: I had the pleasure of attending my first TED conference earlier this month in its new Long Beach, CA venue. I have watched TED talks over the years, but before founding the Cooney Center had not thought much about participating in the meeting, which seemed more about invention and technology design than education or children. Technological, Educational, Design wonders from TED’09: Elizabeth Gilbert on creative genius RWJF’s Pioneers Luncheon MIT’s Siftables —…