Tag Archives: industry

20 result(s)

Building Toward Digital Well-being for Children

To mark this year’s National Media Literacy Week, the Joan Ganz Cooney Center joined the Children’s Media Association, the LEGO Group, and the National Association for Media Literacy Education to present an interactive virtual session called “Building Toward Digital Well-being for Children” on October 26, 2022. Moderator David Kleemen (Dubit) served as host of this “news magazine” evening exploring the questions: “What is children’s digital well-being?” “Why is it important?” and “how can we all build towards it?” with New…

Engaging the Next Generation of Public Media Audiences

Public media is at a critical junction. Rapidly evolving technology ecosystems mean that new platforms, modes of engagement, and forms of content are driving every part of the media sector to innovate. At the same time, tweens and teens who are growing up in this new world are approaching media differently — they aren’t just consuming media, they’re engaging with it creatively, interactively, and socially too. In the current environment, tweens and teens rarely have trustworthy, high-quality options available to…

The Augmented and Virtual Reality Policy Conference

In the last decade, augmented and virtual reality (AR/VR) have evolved from niche tools for enthusiasts and high-tech industries to more widely adopted communications technologies that have the potential to transform the way people communicate, collaborate, and learn. As AR/VR solutions gain traction across sectors, they will raise important policy considerations-some of which are already a part of broader tech policy discussions, while others will be unique to these technologies. Through a series of expert talks and panels, this half-day…

White House Conference Focuses on Breaking Down Gender Stereotypes in Children’s Media

April was a busy month at the White House. In addition to the Early STEM Learning Symposium (which Elisabeth McLure reported on last week), the White House also played host to a day-long conference, “Helping Children Explore, Learn, and Dream Without Limits: Breaking Down Gender Stereotypes in Media and Toys.” Organized by the White House Council on Women and Girls, the US Department of Education, and the Media, Diversity and Social Change Initiative at the University of Southern California, the…

Enlivening Play with Augmented Reality: Some Core Questions

In recent years, augmented reality (AR) toys have gained increasing prominence at the International Toy Fair held in New York. Many of the industry’s biggest players have launched AR lines: Mattel’s Apptivity products build upon the strength of existing brands such as Batman and Hot Wheels; Hasbro’s Lazer Tag works with a compatible app to insert digital targets into the user’s environment; and the toys in Disney’s DreamPlay line, launching in the U.S. this fall, will enable kids to play…

EdTech Industry Summit

The 10th annual EdTech Industry Summit will focus on Navigating “Next.” Sessions will discuss what’s coming next in the teaching and learning process in a post-PC world, and will prepare attendees to build the infrastructure, products, and services to support the changes that schools want or need. The conference invites the  K-12 and postsecondary education technology marketplace for a lively discussion on the future of educational technology. This year, Michael Levine and John Richards will present a panel on game-based…

Tech Toy Magic at Toy Fair

This post was originally published on 360kid’s blog and appears here with permission. For more than a decade I’ve been going to the annual NY Toy Fair, and I go primarily for one reason. To check out the latest technology toys. I’ve seen some amazing toys over the years, as well as hundreds, maybe thousands of other toys that just didn’t make the cut. This year a few new tech toy products caught my eye, and I’d like to share…