Tag Archives: learning

49 result(s)

The Games & Learning Publishing Council Continues

January 10, 2013 marked the kick-off for Phase II of the Joan Ganz Cooney Center’s Games and Learning Publishing Council. Funded by the Bill and Melinda Gates Foundation, the Council aims to expand the role of games and gaming in the educational lives of children by providing new research and analysis of the field of games-based learning. In its first year, the Council has expanded research and set forth a rigorous agenda for future work. Representing the diversity within the…

Kids@Play Summit at CES

The annual Kids@Play Summit for industry professionals in related fields will meet at the Consumer Electronics Show this January at the Las Vegas Convention Center. The summit will include three exhibit days as well as a conference on January 9, 2013, which features several experts in the field of digital media for children and topics such as the transformation of play, interactive media use, learning, and communication in a digital age. Speakers include the keynote speaker, Nolan Bushnell (Founder of…

Aspen Institute Children’s Forum

The Aspen Institute forum on Children’s Health and Well-being welcomes selected philanthropists, scientists, policy-makers and healthcare practitioners for a policy discussion to advance research and create policies designed to put children first. For more information please visit http://www.aspeninstitute.org/events/2012/07/22/aspen-institute-childrens-forum-investing-childrens-health-well-being

Psychology of Mathematics in Education

The Psychology of Mathematics Education invites its members to Taipei for a discussion of “Opportunities to Learn in Mathematics Education.” The conference hopes to spark innovation in how math education is developed and promoted. For more information please visit

Partnership for Global Learning Conference

The Asia Society Partnership for Global Learning annual conference focuses on preparing American students to be globally competent and college-ready. With a theme of “Pathways to Global Competence,” this event invites educators, business leaders, policymakers and more to network and discuss pathways to global competence. For more information please visit http://sites.asiasociety.org/pgl2012/

A Report from the Teaching with Technology Conference

On Friday, February 24th, the Center for Teaching Excellence at New York University hosted the Teaching with Technology Conference to promote conversations around how technology is currently being used in learning environments and how the field of education can develop the best possible relationship with technology across various disciplines and settings. Many issues central to the Joan Ganz Cooney Center’s mission and areas of focus were brought up in discussions of the day – particularly the notion of fostering evolving…

But Are They Really Learning? The First Controlled Study of an iPad Learning App

How does one know that an educational experience is actually helping students learn? Our company Motion Math makes educations games for the iPad and iPhone that let kids play with numbers. It’s easy for us to think, as we’re making our apps, and watching students play them, to believe that learning is happening, especially because we spend a lot of time ensuring that our designs follow good pedagogical and usability principles. However, the history of educational technology is littered with many false promises and disappointing results, most recently given an overview by Matt Richtel of The New York Times. For these reasons, and for our own self-understanding, it’s important that we sometimes hold our learning technologies up to scientific scrutiny.

Education Tech: Its a Whole New Game

This interview with Michael Levine originally appeared in Literacy 2.0 in August, 2011. It appears here with the permission of the author, Robert L. Lindstrom.   In 2007, the year the iPhone was introduced, the venerable children’s TV programmer Children’s Television Workshop (now named Sesame Workshop) spun off a nonprofit research and production institute intended to do for digital media what Sesame Street did for television, namely make the medium both educational and entertaining at the same time. The center…

Is the Gamepocalypse Upon Us? A Report From the Games for Change Festival

At Games for Change (G4C) last week, the audience was treated to a number of interesting discussions and keynotes surrounding current issues of video game play for learning and social change. Among the hot topics were of course the impending “Gamepocalypse” that will arguably come as a result of intense “Gamification,” but there was also measured discussion around how people are working to find out where “gamifying” is most helpful to learning and education, and plenty of evidence of exciting…

GLS Conference 9.0

This year marks the ninth annual GLS Conference at the University of Wisconsin, Madison. The Games+Learning+Society Conference is known as a grass roots “indie” event where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The aim is to encourage in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media design, and business.…