Tag Archives: learning

40 result(s)

Psychology of Mathematics in Education

by Allison Mishkin
July 18, 2012

The Psychology of Mathematics Education invites its members to Taipei for a discussion of “Opportunities to Learn in Mathematics Education.” The conference hopes to spark innovation in how math education is developed and promoted. For more information please visit







A Report from the Teaching with Technology Conference

by Meagan Bromley
March 4, 2012

On Friday, February 24th, the Center for Teaching Excellence at New York University hosted the Teaching with Technology Conference to promote conversations around how technology is currently being used in learning environments and how the field of education can develop the best possible relationship with technology across various disciplines and … 







But Are They Really Learning? The First Controlled Study of an iPad Learning App

by Jacob Klein and Gabriel Adauto
December 21, 2011

How does one know that an educational experience is actually helping students learn? Our company Motion Math makes educations games for the iPad and iPhone that let kids play with numbers. It's easy for us to think, as we're making our apps, and watching students play them, to believe that learning is happening, especially because we spend a lot of time ensuring that our designs follow good pedagogical and usability principles. However, the history of educational technology is littered with many false promises and disappointing results, most recently given an overview by Matt Richtel of The New York Times. For these reasons, and for our own self-understanding, it's important that we sometimes hold our learning technologies up to scientific scrutiny. 

The New Coviewing: Investigating and Designing for Joint Media Engagement

by Catherine Jhee
September 26, 2011

In the 1980s, communications researchers discovered that children whose parents talk about Sesame Street as they watch learn more from the show. Caregivers who coview with their children can help guide their attention to media features salient for learning. But today, with approximately two-thirds of mothers in the workforce and … 







Education Tech: Its a Whole New Game

by Robert L. Lindstrom
September 14, 2011

This interview with Michael Levine originally appeared in Literacy 2.0 in August, 2011. It appears here with the permission of the author, Robert L. Lindstrom.   In 2007, the year the iPhone was introduced, the venerable children’s TV programmer Children’s Television Workshop (now named Sesame Workshop) spun off a nonprofit … 







Is the Gamepocalypse Upon Us? A Report From the Games for Change Festival

by Meagan Bromley
June 30, 2011

At Games for Change (G4C) last week, the audience was treated to a number of interesting discussions and keynotes surrounding current issues of video game play for learning and social change. Among the hot topics were of course the impending “Gamepocalypse” that will arguably come as a result of intense … 







Digital Games as Assessment?

by Jennifer Kotler, Ph.D.
June 1, 2011

In January, I attended a workshop dedicated to games, assessment and learning hosted by the MacArthur and Gates Foundations and the USC Game Innovation Lab. The workshop brought together game designers, educators, and researchers to work together on designing games around various curricula topics that would be engaging, educational, and … 







50th Anniversary Celebration of Jerome Bruners The Process of Education

by Meagan Bromley
May 5, 2011

Last Wednesday, April 27th, New York University held a special event to celebrate the work of University Professor Jerome Bruner. This year marks the 50th anniversary of his landmark publication, The Process of Education. Panel discussions between leading researchers who worked with Bruner in the 1960s and notable authors and … 







Who’s Leading the Way: Digital Natives or Ex-Pats?

by Susan Crown
April 29, 2011

To put my thoughts into context, I offer the following assertions: Our public education system is failing; Incremental change to a failing system is the same as making no change at all; Kids today spend—on average—seven hours each day interacting with and through digital media; The digital world has become … 







Games-Based Learning: Hype vs. Reality

by Alan Gershenfeld
April 4, 2011

This essay originally appeared in The Huffington Post. In a recent speech to a group of students at TechBoston in Dorchestor, Massachusetts. President Obama had this to say about video games: I’m calling for investments in educational technology that will help create … educational software that is as compelling as …