Part 12 of MindShift’s Guide to Games and Learning. We often think about game-based learning as if video games can become robotic teachers. In the same way that software file
Part 11 of MindShift’s Guide to Games and Learning. Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students
Part 10 of MindShift’s Guide to Games and Learning. Most people involved with games and learning are familiar with the work of James Paul Gee. A researcher in the field
Part 9 of MindShift’s Guide to Games and Learning. The games-and-learning landscape is changing quickly. What’s happening in classrooms now will look very different in a decade, so what really
Part 8 of MindShift’s Guide to Games and Learning. Keith Devlin is a well-known mathematician and the author of many popular math books. He is co-founder and Executive Director
Part 7 of MindShift’s Guide to Games and Learning. Games and learning advocates often come up against the video game stigma. Despite the fact that we’ve now seen decades of
Part 6 of MindShift’s Guide to Games and Learning. As game-based learning increases in popularity, it’s easy to get pigeon-holed into one particular way of thinking about it or one
Part 5 of MindShift’s Guide to Games and Learning. Nobody likes high-stakes testing. The problems are well documented. But maybe games can help to change the way we approach assessment.
Part 4 of MindShift’s Guide to Games and Learning.For years, most people thought that video games were like candy: mostly bad, tempting to children, but okay in moderation. Now we
Part 3 of MindShift’s Guide To Game-Based Learning.For far too long, school has organized learning into divided disciplines: English, science, history, math, and so on. It seems fine because we’re