Tag Archives: research

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From Mars to Minecraft: Teachers Bring the Arcade to the Classroom

Part 11 of MindShift’s Guide to Games and Learning. Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom? Last year’s report from the Joan Ganz Cooney Center, “Games For A Digital Age,” made the distinction between “short-form” and “long-form” learning games. Short-form games are designed to be played during a single class period. “They focus on a particular…

Benefits of Gaming: What Research Shows

Part 7 of MindShift’s Guide to Games and Learning. Games and learning advocates often come up against the video game stigma. Despite the fact that we’ve now seen decades of game play, and that a generation of gamers has grown up without a civilization collapsing, the bad reputation persists — and it’s mostly based around fear. News stories abound: games make kids hyper, violent, stupid, anti-social. It’s not only that people are generally wary of the unfamiliar, we also live…

Psychology of Research in Mathematics Education (PME)

Mathematics Education at the Edge provides opportunities to highlight and examine mathematics education research that is: 1) breaking new ground or on the cutting edge of innovative research and research methodologies; and 2) exploring issues with groups that are often positioned at the edge or periphery of educational research such as social justice, peace education, equity, and Indigenous education. This year’s conference takes place in Vancouver, British Columbia. For more information, please visit the PME website.

Available Now: Media and the Well-Being of Children and Adolescents

This spring, Oxford University Press released an important new contribution to the literature of media and developmental psychology with Media and the Well-Being of Children and Adolescents, edited by Amy B. Jordan and Daniel Romer. The volume examines the role that media play in the daily lives of families with children, from “traditional” media such as television and film as well as “new” digital media, including video games and mobile devices. Together, the research that comprises this volume provides an…

Reflections on CHI 2014

Thanks to some fairly frequent conference travel over the past few years, my understanding of what makes up “the world of kids, media, and technology” is constantly expanding and changing.  I consider myself incredibly privileged to have the vantage point that comes from traversing many difference academic- and industry-focused circles (just to name one way of slicing up this universe). This past week I attended CHI 2014 (the ACM CHI Conference on Human Factors in Computing Systems), where the “academic…

Why Should You Apply for the Joan Ganz Cooney Center Research Fellowship?

Editor’s Note: Want to join the Joan Ganz Cooney Center team? Apply to be the 2016-2017 Cooney Center Fellow! We are accepting fellowship applications now through April 4, 2016. Former Cooney Center Research Fellow Jason Yip opens up and shares his experiences and offers advice for those who are interested in applying. Here are just a few of the reasons why you should think about applying to one of the premiere fellowships in children and digital media. The mission of the…

Welcome Cooney Center Research Fellow, Jason Yip

We are pleased to introduce you to our newest Cooney Center Fellow. Jason Yip joins our team from the University of Maryland’s College of Education, where he is completing his Ph.D. in Curriculum and Instruction with an emphasis on science education (chemistry). Jason is a former K-12 math and science teacher whose interest in kids and the blending of formal and informal education led him into the world of research. At Maryland, he was a member of Kidsteam, an intergenerational…

SXSWEdu: We Need Your Vote!

We’re thrilled to announce that we’ve submitted two panel proposals to SXSWEdu. We’ve lined up some great speakers, and can’t wait to share their insights with you.

Achieving Cognitive Balance

Girls should play more video games. That’s one of the unexpected lessons I take away from a rash of recent studies on the importance of—and the malleability of—spatial skills. First, why spatial skills matter: The ability to mentally manipulate shapes and otherwise understand how the three-dimensional world works turns out to be an important predictor of creative and scholarly achievements, according to research published this month in the journal Psychological Science. The long-term study found that 13-year-olds’ scores on traditional…

Data Matters: The Future of EdTech Depends on Sharing Information

If the investment in digital technology and gaming in schools is going to continue to grow, it is up to game developers and companies to do a better job sharing information about what games work and for what kind of learners. That was the message from the deputy director of the Bill and Melinda Gates Foundation who oversees investment in what the foundation dubs the next generation of K-12 education in the U.S. last week. Stacey Childress said the coming…