Tag Archives: research

147 result(s)

What Toy Makers Are Doing About Gender and Diversity

Last week, Sandhya Nankani wrote about the White House Conference on gender and diversity in toys. Here she describes the toy industry’s efforts to break down existing stereotypes and create

PEEP: Making Science and Math Fun for Young Learners in Spanish and English

In many ways, the audience for PEEP and the Big Wide World is what you might expect. Every day, thousands of preschoolers, parents, and educators log on to this award-winning

A Year of Deeper Thinking: Jason Yip On His Cooney Center Fellowship

Jason Yip was a Research Fellow here at the Joan Ganz Cooney Center in 2013-14. He is currently a Senior Fellow here as well as an assistant professor at the

A Cooney Center Fellow Reflects on a Dream Come True

How on earth do I describe a dream come true? How do I explain what brought me here, why I sought out this special place? I’ll start with a quote

Welcome Elisabeth McClure, Cooney Center Research Fellow

We’re pleased to introduce our newest Cooney Center Fellow, Elisabeth McClure.  She has just joined us this month from Georgetown University, where she is completing her PhD in Human Development

Four ways to tell if an educational app will actually help your child learn

Imagine someone telling you that a new technology would be available in five years that has the potential to revolutionise childhood and early education. But the downside is that you

Designing Media for Underserved Families

A Collaborative ExperimentOn January 23, 2015, researchers, educators, and digital media professionals spent the day at Stanford’s Hasso Plattner Institute of Design (aka the d.school) to imagine how to better

Four Surprises in Scholastic’s National Survey of Children’s Reading

Last week Scholastic released the Kids and Family Reading Report,  its annual survey of children’s reading, and some of the results run counter to conventional wisdom about how much children

What’s in Store Today: A Snapshot of Kids’ Language and Literacy Apps (Part 1)

Apps for social communication, learning, and play are a prominent part of nearly every family’s life today. Are they having a similar impact on how families and educators help their

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom

Part 11 of MindShift’s Guide to Games and Learning. Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students