Tag Archives: research
142 result(s)
Welcome Cooney Center Research Fellow, Jason Yip
October 31, 2013
We are pleased to introduce you to our newest Cooney Center Fellow. Jason Yip joins our team from the University of Maryland’s College of Education, where he is completing his Ph.D. in Curriculum and Instruction with an emphasis on science education (chemistry). Jason is a former K-12 math and science teacher whose interest in kids and the blending of formal and informal education led him into the world of research. At Maryland, he was a member of Kidsteam, an intergenerational…
SXSWEdu: We Need Your Vote!
Achieving Cognitive Balance
July 25, 2013
Girls should play more video games. That’s one of the unexpected lessons I take away from a rash of recent studies on the importance of—and the malleability of—spatial skills. First, why spatial skills matter: The ability to mentally manipulate shapes and otherwise understand how the three-dimensional world works turns out to be an important predictor of creative and scholarly achievements, according to research published this month in the journal Psychological Science. The long-term study found that 13-year-olds’ scores on traditional…
Data Matters: The Future of EdTech Depends on Sharing Information
June 25, 2013
If the investment in digital technology and gaming in schools is going to continue to grow, it is up to game developers and companies to do a better job sharing information about what games work and for what kind of learners. That was the message from the deputy director of the Bill and Melinda Gates Foundation who oversees investment in what the foundation dubs the next generation of K-12 education in the U.S. last week. Stacey Childress said the coming…
Parenting in the Age of Digital Technology
Improving Our Aim: A Psychotherapist’s Take On Video Games & Violence
February 20, 2013
A little while back I was playing Call Of Duty: Modern Warfare with one of my patients, we’ll call him Alex*. Twenty minutes into our game, I was clearly losing badly and dying a lot. Although I am a gamer-affirmative therapist, first-person shooters have never been a favorite of mine. In fact it was only recently that I started playing them at home and with patients at all. The game ended with me having died 25 times to his 2. …
The Top 5 Things About Being a JGCC Research Fellow
This Fall, I became the newest Cooney Center alum. After completing my year-long stint as the 2011-2012 Cooney Center Research Fellow, I am now a post-doctoral fellow at the Annenberg Public Policy Center at the University of Pennsylvania. Having had a few months to reflect on my Cooney Center fellowship, I have gained some perspective on what made it such a rewarding experience. My first draft of this blog post was titled “The Top 100 Best Things About Being a…
The Risks of Launching a Research Project at a Time of Moral Panic
January 23, 2013
Every parent and concerned citizen in the U.S. has been following the national conversation about the need for a balanced response to the tragedy at Sandy Hook Elementary School in Newtown, Connecticut. One area of concern that the President and Vice President highlighted in the action plan they presented last week is the role that media portrayals of violence may have on vulnerable children’s and their communities’ well-being. The President and Vice President have urged the Centers for Disease Control…
What We Don’t Know, and What We Need to Know, About the Effects of Video Game Violence
January 18, 2013
Every parent and concerned citizen in the U.S. has been following the national conversation about the need for an urgent and balanced response to the tragedy at Sandy Hook Elementary School in Newtown, Connecticut. One area of concern that the President and Vice President highlighted in the action plan they presented on this week is the role that media portrayals of violence may have on vulnerable children’s well-being. Our leaders will urge the Centers for Disease Control and Prevention to…
Pilot Study: Creative Play With Toontastic
October 4, 2012
At Launchpad Toys, we’re working to inspire creativity in children through play with digital toys and tools like our flagship storytelling app, Toontastic. As tablet usage in young children increases year after year (NPD showed 13% growth between 2011 and 2012), it has become more important than ever to provide kids with quality learning tools that maximize their time on touchscreen devices. Still, in the immortal words of former President George W. Bush, “Rarely is the question asked: Is our…