Tag Archives: research
134 result(s)
A Mosaic of Insights Into Families’ Engagement with Digital Media
November 28, 2017
Children and Families in the Digital Age: Learning Together in a Media Saturated Culture brings together insights from several years of work by a multidisciplinary team of scholars who comprise the Families and Media Project (FAM). As members of FAM as well as co-editors of the volume, we’re delighted to have been a part of this project and to have helped bring this book to fruition. We feel that the book, and the work of the FAM researchers as a…
Bringing Drama (and Literacy) to Early STEM—and Vice Versa
September 26, 2017
Opening minds to new ways of thinking about STEM for young children Researchers who study children often point out that teaching science and math in the early years is also a great way to support children’s literacy skills. But teachers and administrators lament that it is not so easy to integrate these subjects in day-to-day classrooms. It doesn’t help that the very concepts of science, technology, engineering, and math (STEM) can get short shrift in pre-K, kindergarten, and the early…
Reflections from a Participant in the Equity and Inclusivity Workshop at IDC
It is not often that I come across workshops specifically related to the intersection of the design of children’s media and the issues surrounding diverse representations of children, critical race theory, and inclusivity. When I saw the call for proposals to the Equity and Inclusivity workshop at the 2017 Interaction Design and Children conference, I looked forward to attending and meeting like-minded people who care about, study, and create within this intersection. The workshop, co-organized by Kiley Sobel (University of Washington),…
Equity & Inclusivity at IDC: A Workshop at the Interaction Design & Children Conference
August 8, 2017
The 2017 Interaction Design and Children (IDC) conference took place at Stanford University in California this past June. The conference brought together an amazing community of researchers, designers, educators, and industry specialists who are interested in designing (primarily technology and new media experiences) for and with children. Before the conference began, various groups of people put on one-day IDC workshops focusing on topics spanning from joint media engagement to making to co-design. My co-organizers Dr. Julie A. Kientz (University of Washington), Dr.…
Diversity: Brought to you by the letter E: Exposure & Empathy
July 11, 2017
Thanks to the wonderful Dr. Jessica Piotrowski on behalf of the Center for Research on Children, Adolescents, and the Media in Amsterdam as well as Northwestern’s Center for Media & Human Development and the Joan Ganz Cooney Center, I was fortunate to be part of a preconference of the International Communication Association’s Children and Media Division this past May. The goal of the preconference, titled “Invention & Intervention: Blending Research with Practice to Develop Effective Media for Youth” was to…
Developing an Evidence-Based Early Math App
May 30, 2017
What if there was a better way to introduce math to young kids? For a parent, one of the first math concepts they teach their child is to count to 10. In this exercise, repetition is the name of the game: “Let’s count to 10!…Good! Now, let’s do it again!” While rote learning of the first 10 numbers is important, it is not sufficient for a child to grasp the deeper meaning behind these numbers, and why they are important to…
Families and Pokémon GO
March 28, 2017
On July 6, 2016, Niantic, Inc. released Pokémon GO, which quickly became one of the most popular mobile game apps in history. In this location-based mobile game, players use the GPS capabilities of their smartphones or tablets to navigate an avatar within a virtual world that is overlaid on top of the real world. As players move about in the real world, their avatar moves through the game world, and they can locate, capture, battle, and train virtual monsters called Pokémon—with names…
A STEM Story for Early STEM Learning
February 6, 2017
Watch a group of young children in a community garden. They’ll dig in the soil, find and play with earthworms and insects, plant seeds in patches of sunlight, and come back to watch them sprout, grow, and bear fruit. With a little help, these kids can be doing more than simply playing in the dirt. They can be learning the beginnings of environmental science and plant biology and practicing critical-thinking and problem-solving skills. Working alongside teachers trained in early STEM…
What Toy Makers Are Doing About Gender and Diversity
May 10, 2016
Last week, Sandhya Nankani wrote about the White House Conference on gender and diversity in toys. Here she describes the toy industry’s efforts to break down existing stereotypes and create new narratives that empower girls. The toy world is abuzz with the recent launch of the newest Barbie doll, modeled after Misty Copeland, the first black female principal dancer at the American Ballet Theater. The doll is a part of Barbie’s Sheroes collection, which celebrates female heroes who “like…
PEEP: Making Science and Math Fun for Young Learners in Spanish and English
April 19, 2016
In many ways, the audience for PEEP and the Big Wide World is what you might expect. Every day, thousands of preschoolers, parents, and educators log on to this award-winning public media project to explore math and science—by watching videos, playing games, and finding hands-on activities they can explore in their own homes and neighborhoods. But PEEP’s audience is unique in one important way: more than 20% of PEEP’s users are Spanish-speaking. This wasn’t always the case. The growth of…