Tag Archives: virtual reality

12 result(s)

It’s Time to Get Excited About Immersive Tech in Schools

Technology may promise to disrupt. Yet, all too often in education, tech tools simply digitally replicate the ways we’ve always gone about teaching and learning. From gradebooks to slide decks, to gamified learning, many ed tech offerings tend to be fancy window dressing more than new approaches.  XR– or “extended reality,” the umbrella term for immersive tools including virtual and augmented reality– has the potential to be truly different. These emerging technologies can unlock learning opportunities never before known in…

The Augmented and Virtual Reality Policy Conference

In the last decade, augmented and virtual reality (AR/VR) have evolved from niche tools for enthusiasts and high-tech industries to more widely adopted communications technologies that have the potential to transform the way people communicate, collaborate, and learn. As AR/VR solutions gain traction across sectors, they will raise important policy considerations-some of which are already a part of broader tech policy discussions, while others will be unique to these technologies. Through a series of expert talks and panels, this half-day…

XR for Informal Learning at iLRN 2020

Corinne Brenner, a researcher and learning scientist at Killer Snails, a development studio that produces science games, moderated a panel at iLRN 2020 about the use of XR for learning in informal environments on June 25, 2020. Corinne shares highlights from the panel, which took place in a virtual environment, with us here.   The Immersive Learning Research Network (iLRN) was uniquely equipped to rethink the plans for its 6th annual conference in light of COVID-19. The organization’s members are…

Kids at Home During School Closure: Is Virtual Reality Helping Them?

Our colleagues at Stanford University’s Virtual Human Interaction Lab are conducting a research survey to investigate the role of VR in educational strategies catered to children while families are sheltering at home as the COVID-19 pandemic progresses. If you are a parent or guardian of a child in grades K-12 and you have a VR headset at home, please consider participating!    Governments all over the globe have decided to close schools temporarily in an attempt to slow down the…

What Kids Need from VR and AR Designers

On June 15, 2019, we—along with the JGCC’s Deputy Director and Head of Research Lori Takeuchi and foundry10’s Co-founder and CEO Lisa Castaneda—convened a group of experts at the Interaction Design and Children (IDC) conference in Boise, Idaho to participate in a one-day workshop on kids and immersive media.  At this workshop, we focused on how to ensure immersive media—or augmented reality (AR), virtual reality (VR), and mixed reality (MR)—for kids is designed responsibly by taking into account kids’ developmental…

What Will it Take for Virtual Reality to Become Education’s Next Big Reality?

At the XR for Change Summit in New York City in June 2019, the Joan Ganz Cooney Center hosted a cross-disciplinary panel of experts to discuss the potential impact and pitfalls of virtual reality (VR) in the classroom. Michael Preston, the Cooney Center’s executive director, kicked off the session with a call to take advantage of VR’s relative youthfulness to ensure that content and hardware developed for learning are beneficial and safe for children. The panel was moderated by David…

Education, Equity, and Empathy: A Brighter Vision of the Future of VR

Before the Future of Childhood: Immersive Media and Child Development salon took place in November 2018, we invited experts to share their visions about the ways VR and AR might impact childhood 10 years from now. Chris Chin, Executive Director of VR Content at HTC Vive, believes VR has the potential to play a positive role in building pathways for more equitable learning opportunities.   From Ready Player One to The Matrix, authors, futurists, and Hollywood have painted a picture…

Virtual, Augmented, and Mixed Reality and Kids: Planning Ahead for a Positive Future

Do you remember when Niantic’s Pokémon GO was released in summer 2016 and how a craze with kids and families ensued? Are you excited for Harry Potter: Wizards Unite to be released sometime later this year and expect it to be a similar hit? Perhaps you’ve heard of Google Expeditions, which integrates VR and AR into classroom lessons? Or Nintendo Labo’s VR Kit, which has already sold out online, in just one week after its release? And what about all…

VR and AR for Children: The Eyes of the Next Generation

Before the Future of Childhood: Immersive Media and Child Development salon took place in November 2018, we invited experts to share their visions about the ways VR and AR might impact childhood 10 years from now. Jesse Schell is the CEO of Schell Games, the largest full-service education and entertainment game development company in the United States. Here, he explains why we should explore VR and AR—despite our current concerns—and their potential benefits for children. While many people think of virtual reality as…

How Will VR and AR Shape Childhood in 10 Years?

Before the Future of Childhood: Immersive Media and Child Development salon took place in November 2018, we invited experts to share their visions about the ways VR and AR might impact childhood 10 years from now. Jeremy Bailenson, PhD, is the founding director of Stanford’s Virtual Human Interaction Lab and the author of Experience on Demand. Here he offers insights into some of the ways these technologies might affect basic human behaviors.   I am going to treat VR and…