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The Cooney Center concentrates its programs on three core thematic areas: Learning Together, Literacy by 10, and Playful Learning.  Learn more about our projects here.

National STEM Video Game Challenge

Presented by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media, with founding sponsor the Entertainment Software Association (ESA), the STEM Challenge was launched in 2010 as part of the White House’s Educate to Innovate Campaign. The Challenge was designed to motivate interest in science, technology, engineering, and math (STEM) among youth by … 







Cooney Center Fellows Program

The Cooney Center Fellows participate in a wide range of projects and, in doing so, develop broad exposure to scholarship, policy, and practice in the field of digital media and learning. This professional development program offers opportunities to: Conduct research on digital media use among elementary school-age children; Publish research … 







Gut Sense: Using Game-Based Learning to Improve STEM Achievement

The Joan Ganz Cooney Center, in partnership with E-Line Media and an all-star team of game designers and experts in neuroscience, learning, and game publishing, are currently working on utilizing the potential of video games to improve students’ STEM abilities. The aim is to create a video game for children … 







The New Coviewing: Investigating and Designing for Joint Media Engagement

In the 1980s, communications researchers discovered that children whose parents talk about Sesame Street as they watch learn more from the show. Caregivers who coview with their children can help guide their attention to media features salient for learning. But today, with approximately two-thirds of mothers in the workforce and … 







E-Book QuickStudy at New York Hall of Science

QuickStudies

QuickStudies are informal field explorations of learning around digital media. New forms of digital media are hitting the market and entering homes at a faster rate than academic researchers can study them. By the time studies are completed and findings are published, these media may already be yesterday’s news. As … 







Leadership Forum: Learning from Hollywood

In May 2011, the Joan Ganz Cooney Center hosted Learning from Hollywood, a leadership forum that brought together thought leaders from the entertainment industry, new technology companies, education, research, policy, and philanthropy—the pivotal sectors that must align forces to accelerate children’s learning. The Forum was designed to spark a sustained, … 







2010 Cooney Center Prizes for Innovation in Children’s Media

The goals of the Cooney Center Prizes for Innovation are to identify, inspire, nurture, and scale breakthrough ideas in children’s digital media and learning. The program will annually award cash prizes and provide ongoing business planning support and mentorship to a new generation of children’s media entrepreneurs and visionaries. Prize … 







Story Visit

Story Visit

The Cooney Center Sesame Workshop, and Nokia Research Center have formed a research collaboration to explore ways in which mobile media can support family communication and literacy. Dr. Glenda Revelle, a Senior Fellow at the Cooney Center is the recipient of the Center’s first Nokia-funded research fellowship. The first key … 







Intergenerational Play and Literacy Learning

Intergenerational Play and Literacy Learning

Forty years of Sesame Street research has consistently demonstrated greater learning benefits when children co-view an educational television program, compared to viewing alone. Might benefits also accrue when adults and children use educational games together? Together with its partners, the Game Innovation Lab at the University of Southern California, and … 







First Book

First Book Literacy Initiative

This model development project has gone through two phases: the first, in 2009-10 examined how to deliver printed and digitally formatted books and other rich interactive educational media through existing distribution channels to low-income and minority children in the United States. The Center established a partnership with First Book, an …