Tag Archives: learning

41 result(s)

Education Tech: Its a Whole New Game

This interview with Michael Levine originally appeared in Literacy 2.0 in August, 2011. It appears here with the permission of the author, Robert L. Lindstrom.   In 2007, the year the iPhone was introduced, the venerable children’s TV programmer Children’s Television Workshop (now named Sesame Workshop) spun off a nonprofit research and production institute intended […]

Is the Gamepocalypse Upon Us? A Report From the Games for Change Festival

At Games for Change (G4C) last week, the audience was treated to a number of interesting discussions and keynotes surrounding current issues of video game play for learning and social change. Among the hot topics were of course the impending “Gamepocalypse” that will arguably come as a result of intense “Gamification,” but there was also […]

Digital Games as Assessment?

In January, I attended a workshop dedicated to games, assessment and learning hosted by the MacArthur and Gates Foundations and the USC Game Innovation Lab. The workshop brought together game designers, educators, and researchers to work together on designing games around various curricula topics that would be engaging, educational, and contain features to allow for […]

50th Anniversary Celebration of Jerome Bruners The Process of Education

Last Wednesday, April 27th, New York University held a special event to celebrate the work of University Professor Jerome Bruner. This year marks the 50th anniversary of his landmark publication, The Process of Education. Panel discussions between leading researchers who worked with Bruner in the 1960s and notable authors and academics working in education today, […]

Who’s Leading the Way: Digital Natives or Ex-Pats?

To put my thoughts into context, I offer the following assertions: Our public education system is failing; Incremental change to a failing system is the same as making no change at all; Kids today spend—on average—seven hours each day interacting with and through digital media; The digital world has become the “new vast wasteland” unless, […]

Games-Based Learning: Hype vs. Reality

This essay originally appeared in The Huffington Post. In a recent speech to a group of students at TechBoston in Dorchestor, Massachusetts. President Obama had this to say about video games: I’m calling for investments in educational technology that will help create … educational software that is as compelling as the best video game. I […]

Making Games Can Contribute to Learning

Last week, our colleagues at Microsoft announced the full availability of the Kodu Game Lab for the PC and the launch of a nationwide Kodu Cup competition. The competition invites students, aged nine to 17 to design, build and submit their own video games. This post by Cooney Center Research Fellow Gabrielle Cayton-Hodges originally appeared […]

NEW REPORT: Learning: Is there an app for that?

The Cooney Center is thrilled to announce our newest report! A mobile media revolution that is changing the lives of adults, and now children of all ages, is under way across the globe. This report focuses on how new forms of digital media are influencing very young children and their families in the United States […]

Stop Waiting: A New Day for Learning

Reprinted from Huffington Post This teacher bashing must stop! It is an unwise diversion from what matters most: teaching children to love learning and be creative right from the start. As an unabashed ally in the moral outrage that animates Davis Guggenheim’s powerful film “Waiting for ‘Superman’ “, count me as a skeptic of the […]

Putting Children First – Reflections on Education Nation

The past few weeks have been big for our industry — conferences from EdNet to Engage, the expansion announcement of E-Rate, a stellar New York Times article on Learning by Playing, the release of Waiting for Superman, and NBC’s Education Nation. Guest blogger, Ellen Galinsky, offers her perspective on Education Nation (reprinted from What It […]