Bringing RITEC Learnings to Life and Putting them into Practice

During the week of the 2024 Games for Change Festival, the Cooney Center had the privilege of helping to organize a series of events to bring the Responsible Innovation in Technology for Children Project (RITEC) learnings to life by sharing the backstory of the research process and work with children, and demonstrating how some have begun putting the RITEC-8 framework into practice.

Celebrating the launch of the recent RITEC research report: Diving into working with children for children

We started the week at the NYU CREATE Lab in Brooklyn where professors Jan Plass and Bruce Homer shared their work from new research that tested the RITEC-8 framework with children engaging in digital play.

We opened the event with Shuli Gilutz, Programme Officer, Business Engagement and Child Rights at UNICEF, who presented an overview of the RITEC project, followed by some of the project’s leading researchers Jan Plass and Bruce Homer who discussed the link between well-being and game play. Fabian Froehlich and Yuli Shao, who were part of the work with children, showed the audience how the studies were conducted through a video, live demo, and an opportunity for attendees to act as researchers and subjects. We concluded with a panel where Michael Preston, the Cooney Center’s Executive Director, interviewed LEGO Foundation and LEGO Group representatives about their interest and efforts in children’s well-being in digital play.

“This event was so special because academics never really get to celebrate their work, and they should. This is extraordinary work.“ explained Shuli Gilutz. “Being able to hear a recording of a child’s reaction to playing a game as part of the research was amazing—it really allowed the audience, which included academics but also representatives from industry, to really understand what the RITEC project is all about”

Shuli Gilutz set the scene with an introduction to RITEC

Shuli Gilutz set the scene with an introduction to RITEC

Bruce Homer give the audience background on the link between well-being and game play

Bruce Homer gave the audience background on the link between well-being and game play

Jan Plass presented results from the new RITEC research findings: The RITEC framework held up under testing and games that are designed well can have a positive impact on children’s well-being

Jan Plass presented results from the new RITEC research findings: The RITEC framework held up under testing and games that are designed well can have a positive impact on children’s well-being

 

Fabian Froehlich walked the audience through the research methods and fellow researcher Sara Jakubowicz acted out the part of a child participant’s reactions during game play

Fabian Froehlich walked the audience through the research methods, and fellow researcher Sara Jakubowicz acted out the part of a child participant’s reactions during game play

 

The LEGO Group and LEGO Foundation shared their reaction to the research findings and how they are approaching applying RITEC learnings to their company’s digital play design.

The LEGO Group and LEGO Foundation shared their reaction to the research findings and how they are applying RITEC learnings to their company’s digital play design.

 

Following the presentations, attendees were asked to write any questions or comments on paper airplanes and fly them to the front of the room.

Following the presentations, attendees were asked to write any questions or comments on paper airplanes and fly them to the front of the room.

 

Cooney Center Executive Director Michael Preston received one question via boat!

Cooney Center Executive Director Michael Preston received one question via boat!

 

Yuli Shao explains to volunteers how to participate in the RITEC research role-play demo

Yuli Shao explains to volunteers how to participate in the RITEC research role-play demo

 

Deep dive into the RITEC project: Learning HOW to design digital play for children’s well-being

After learning about the RITEC-8 framework and research with kids at NYU, we headed to the Games for Change Festival to dig into how UNICEF is working on developing guidance for industry so designers can start trying to apply those learnings to their work.

“The last mile of translating research to practice can be incredibly challenging,” said Michael Preston. “We are really excited about the plans and possibilities for the RITEC project to help bridge that gap, including the upcoming RITEC Design Toolbox.”

Shuli Gilutz first shared UNICEF’s work on developing the RITEC Design Toolbox based on the RITEC research on the Games for Change Main stage.

Shuli Gilutz first shared UNICEF’s work on developing the RITEC Design Toolbox based on the RITEC research on the Games for Change Main stage.

 

Projects that have already been inspired by the RITEC-8 framework: 3 industry case studies

Then at a standing-room-only, hands-on workshop, Nikita Khalid from the Scratch Foundation, Grace Collins, from Snowbright Studio and a Cooney Center Well-Being by Design Fellow, and Pia Breum Corlin from The LEGO Group, shared specific case studies on how they have been inspired by the RITEC-8 framework and have applied it to very different digital design projects.

 

Scratch is mapping their product against the RITEC-8 framework dimensions

Scratch is mapping their product against the RITEC-8 framework dimensions

 

Snowbright Studio conducted codesign sessions with kids for their Time Tails: Civics game and checked it against the RITEC framework - a full case study of Grace’s work can be found here.

Snowbright Studio conducted co-design sessions with kids for their Time Tails: Civics game and checked it against the RITEC framework – a full case study of Grace’s work can be found here.

Workshop attendees then had a chance to participate in example activities that the LEGO Group and LEGO Foundation created to get their product teams across the company thinking about how to design for children’s well-being.

Workshop attendees then had a chance to participate in example activities that the LEGO Group and LEGO Foundation created to get their product teams across the company thinking about how to design for children’s well-being.

Workshop attendees then had a chance to participate in example activities that the LEGO Group and LEGO Foundation created to get their product teams across the company thinking about how to design for children’s well-being.

 

And that was a wrap!

 

TAGS: , , , , , , ,