Category Archives: Guest Posts

Study Shows Tech in the Classroom Boosts Math Skills for Youngest Learners

This post was originally published on the Fred Rogers Center Blog and appears here with permission. This week my colleagues at Education Development Center and SRI International and I are releasing findings from our Prekindergarten Transmedia Mathematics Study. This research is part of Ready to Learn, a partnership between the US Department of Education, the Corporation for Public Broadcasting, and PBS. The basic premise of Ready to Learn is that it marshals public media resources in support of 2- to…

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Teaching Programming to Children Using Stories, Music, and Puppeteering

Play-I is developing Bo and Yana, robots that teach kids five and older some of the the basic concepts behind programming. Using a visual programming interface that weaves  music, stories, and animation, children are encouraged to think strategically with if-then statements that guide the robots along.  The robots are expected to ship in summer 2014. In this guest post, Play-I CEO Vikas Gupta explains how even the youngest kids can learn to program through playful exploration.   You’re given a…

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Being a Toca Builder: Creating Construction Play on Touchscreen Devices

Since the beginning of Toca Boca, we’ve always tried to invent new ways of playing with screens. Some come very naturally—like creative play—where the touchscreen device gives kids super powers for their creations. Other areas are a little more abstract and take some more thinking. In this more challenging category, we have Toca Builders, which addresses construction play. How can we use a flat 2D touchscreen to help kids create and play with models and patterns? From an adult’s perspective,…

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First Contact: Playtesting with Preschoolers

Children are constantly experimenting. It’s ingrained in everything they do, and it’s how they learn. The process is full of humorous misunderstandings, setbacks, and successes that all lead toward mastery. And while it’s impossible to fully anticipate how children will react to something new, they can provide plenty of clues along the way. Which is exactly why playtesting our products is so important.

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Enlivening Play with Augmented Reality: Some Core Questions

In recent years, augmented reality (AR) toys have gained increasing prominence at the International Toy Fair held in New York. Many of the industry’s biggest players have launched AR lines: Mattel’s Apptivity products build upon the strength of existing brands such as Batman and Hot Wheels; Hasbro’s Lazer Tag works with a compatible app to insert digital targets into the user’s environment; and the toys in Disney’s DreamPlay line, launching in the U.S. this fall, will enable kids to play…

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Questimate! Makes Learning Estimation Skills Fun

Back in 2010, Motion Math was a finalist in the first Cooney Center Prizes for Mobile Learning. They’ve continued to make some amazing apps since then, including Motion Math Zoom, Motion Math: Hungry Fish, and more.  CEO and co-founder Jacob Klein shares some of the inspiration behind the creation of their latest app, Questimate!, a game that makes estimation fun. Our new estimation game Questimate! came out a couple weeks ago. It’s the first game where players make their own…

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Achieving Cognitive Balance

Girls should play more video games. That’s one of the unexpected lessons I take away from a rash of recent studies on the importance of—and the malleability of—spatial skills. First, why spatial skills matter: The ability to mentally manipulate shapes and otherwise understand how the three-dimensional world works turns out to be an important predictor of creative and scholarly achievements, according to research published this month in the journal Psychological Science. The long-term study found that 13-year-olds’ scores on traditional…

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Parenting in the Age of Digital Technology

On Tuesday, June 4, the Center on Media and Human Development Northwestern University released Parenting in a Digital Age: A National Survey. Alexis Lauricella, one of the report’s co-authors, shares some of the findings here.

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#LaunchpadEDU: An App is Not Enough

In the last few years, I’ve worked with a lot of teachers using mobile devices in the classroom. The first week is always exciting – “There are SO many apps to choose from!” Yet, two weeks later, teachers’ attitudes have shifted from optimistic to overwhelmed. “There are SO many apps to choose from—how will I figure out which ones are actually good? And how on Earth am I going to figure out how to use them all effectively?!” The educational…

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Designing the Future of Games, Learning, and Assessment

What if algebra were more addictive than Angry Birds? Imagine an eight-year old mastering algebra on an iPad by sorting dragons into boxes. Or, what if middle schoolers could become proficient with fractions by playing a platform game similar to Super Mario Bros? How about if the doorway to mastering Newtonian physics involved ninth graders and digital levers? Now, what if a video game could both teach students to argue a point in an essay, read Great Books closely for…

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