Category Archives: Research

No More Reading Wars! Getting Ahead of the Transition From Print to Digital Books

This piece originally appeared in the Huffington Post on May 29, 2012. When it comes to learning to read well, the U.S. is locked in a stubborn cycle of conflict. Recall the infamous “reading wars” of the 1980’s and 90’s between advocates of phonics and those of the whole language methodology. The U.S. commissioned a National Reading Panel (NRP) which set forth key guidelines to help settle policy, distribute funding, and inform practice. However, there remains disagreement that a laser focus on…

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Take a Survey About Reading with Your Child

Are you the parent or guardian of a child between 2 and 6 years of age? If so, you are eligible to take a survey about children’s books, sponsored by the Joan Ganz Cooney Center at Sesame Workshop. Parents who complete the survey will have a chance to win a $50 gift card to Amazon.com! Please read the information below before deciding to take the survey. Taking this survey is completely voluntary, and you may stop at any time by…

Cooney Center Fellows Program Application

The Cooney Center Fellows Program encourages research, innovation, and dissemination to promote children’s learning. Fellows participate in a wide range of projects and, in doing so, develop broad exposure to scholarship, policy, and practice in the field of digital media and learning. This professional development program offers opportunities to:  – Conduct and/or support research on digital media use among elementary school-age children;  – Translate research to respond to practical industry and practitioner needs;  – Expand the influence research has in…

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iLearn More

Carly Shuler is a researcher, developer, and author in the children’s media and toy industry. As our inaugural Fellow, Carly has researched and authored a number of Cooney Center reports, including D is for Digital, iLearn and Pockets of Potential. Since her fellowship, Carly has continued her work with the Center, leading many of our industry initiatives and research projects with a particular focus on consumer trends, informal learning, and mobile devices. When iLearn: A Content Analysis of the iTunes…

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A Matter of App: A New Website Rating Kids’ Apps

Cynthia Chong is an educational media researcher whose research focuses on how the design of educational media can affect young children’s learning and the way they interact with them, as well as how parents and teachers use these technologies to teach. She recently began reviewing educational apps for 3- to 8-year-olds on her blog, A Matter of App. We’ve invited Cynthia to tell us a little bit more about this blog and why it’s important for parents, educators, and designers…

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Introducing the Cooney Center/Annenberg Innovation Lab Collaboration

You’ve likely heard the saying “two heads are better than one” used in support of collaboration. Besides the increase in brainpower, the availability of different perspectives and experiences also contributes to the value of working together. On Sesame Street, this adage is embodied by the Two-Headed Monster, who literally puts his heads together to solve problems and explore the world:       While we at the Cooney Center fancy ourselves a bit more civilized than the Two-Headed Monster, we…

An Empirical Wish-list

For the second year in a row, the iPad is the most popular item that children are asking for as a holiday gift.  Given that it is the season for making wish-lists, it is in this spirit that I offer my own iPad research wish-list for 2012. The items on this list will surely keep a variety of researchers busy in the new year and would help address some critical questions about the iPad in particular, but touch screens in…

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But Are They Really Learning? The First Controlled Study of an iPad Learning App

How does one know that an educational experience is actually helping students learn? Our company Motion Math makes educations games for the iPad and iPhone that let kids play with numbers. It’s easy for us to think, as we’re making our apps, and watching students play them, to believe that learning is happening, especially because we spend a lot of time ensuring that our designs follow good pedagogical and usability principles. However, the history of educational technology is littered with many false promises and disappointing results, most recently given an overview by Matt Richtel of The New York Times. For these reasons, and for our own self-understanding, it’s important that we sometimes hold our learning technologies up to scientific scrutiny.

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Kids and Social Media: Networked Participation Workshop

It has been a whirlwind few months for me as I have finished my dissertation, begun my fellowship at the Cooney Center, and, now, am writing my first blog post!  One of the big events for me as a Cooney Center fellow so far was attending the JGCC’s “Networked Participation Workshop”, which was funded by the MacArthur Foundation and Cisco Systems. The workshop brought together two dozen representatives from academia and industry who met at Cicso’s New York offices on…

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Engaging Students and Families in a Digital Age: Lessons for Educators and Practitioners

This article originally appeared in the Harvard Family Research Project’s December issue of the FINE: Family Involvement Network of Educators newsletter. Lori Takeuchi, Director of Research for the Joan Ganz Cooney Center and author of the recent report Families Matter: Engaging Families in a Digital Age, discusses her research on how children use technology across the various settings of their lives, and the implications of her findings for practitioners who work with young children and their families. Children today are…

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