• FETC 2016

    The Future of Education Technology Conference brings together education leaders and technology experts to exchange techniques and strategies for teaching and learning success. Known worldwide for its outstanding program, FETC provides educators and administrators the opportunity to explore the integration of technology across the curriculum — from kindergarten to college — through hands-on exposure to the

    LearnLaunch 2016

    The LearnLaunch Across Boundaries conference, co-hosted by the Harvard Graduate School of Education and the Harvard Business School, aims to promote dialogue about digital learning. The fourth annual conference will examine the following question: “Are we digitizing past practice or moving toward personalized learning?” The conference brings together a diverse set of voices to discuss the most
  • Kidscreen Summit 2016

    Kidscreen’s premier annual event, which has quickly grown into the world’s leading conference on the business of kids entertainment, hosting more than 1,600 attendees from around the world. Top decision- and deal-makers attend to engage in critical dialogue, network and find new ideas that will drive their businesses forward.

    Toy Fair NY 2016

    Toy Fair 2015 opened its doors to thousands of registered global play professionals to explore a record-breaking 422,000+ net square feet of exhibit space filled with hundreds of thousands of toys, games and youth entertainment products. Toy Fair registration is open to the trade only; Toy Fair is not open to the public. NO ONE under the

    Digital Kids Conference NYC 2016

    Digital Kids™ Conference returns to New York on February 15-16, 2016. The conference is geared toward brand owners, game developers, entertainment and media executives, marketers, producers, digital media directors and licensing professionals seeking to engage children online and on digital devices. Sesame Workshop’s Vice President of Research & Evaluation, Jennifer Kotler, PhD, is an advisor
  • Tap, Click, Read: EdWeb Webinar

    With young children gaining access to a dizzying array of games, videos, and other digital media, will they ever learn to read? The answer is yes—if they are surrounded by adults who know how to help and if they are introduced to media designed to promote literacy, instead of undermining it. In this webinar, Michael
  • LEGO Idea Conference

    The three-day conference offers a vibrant, playful and thought-provoking environment for group dialogues and impactful workshops. Our conference design asks for active involvement, as well as a willingness to dare to tinker with ideas and come up with new solutions – together – in a playful and yet serious atmosphere. A full programme will be available

    Games and Media Summit

    At the 2016 Games and Media Summit you’ll meet innovative speakers and creators who are leading the charge in shaping the way we feel, play, work and interact with games, technology, and media. With an interactive arcade, this day-long event will spotlight the newest possibilities for game technology and narratives that amplify empathy, expand attitudes, inspire action,

    Sandbox Summit 2016

    The benefits of play are well known: it’s how kids learn; it encourages creativity; it relieves stress; and more than ever, it’s a way we interact with others. Incorporating play into all we do has the potential to enhance workplaces and family time; curricula and innovation. In a world that too often relies on auto-pilot,
  • Scratch Day

    Scratch Day is a global network of events that celebrates Scratch—and the young people who code and create with it. With Scratch, you can program your own interactive stories, games, and animations, plus share your creations with others in the online community. Scratch helps young people learn to think creatively, reason systematically, and work collaboratively, all essential skills

    National Geographic BioBlitz 2016

    What is a BioBlitz?A BioBlitz is an event that focuses on finding and identifying as many species as possible in a specific area over a short period of time. At a BioBlitz, scientists, families, students, teachers, and other community members work together to get an overall count of the plants, animals, fungi, and other organisms
  • Developing Apps for Kids Conference 2016

    The Developing Apps for Kids Conference is for anyone working in the children’s app space. It is the go-to event for app developers, designers, illustrators, marketers, toy companies, funders, and other professionals who are working in kid tech media. The conference brings together industry leaders, top reviewers, and visionaries to offer advice on the business of