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Swimming with Sharks and Walking on Mars: Synthesis of a Cross-Sector Forum on Immersive Technology in Secondary Education
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Gen Z in the Room: Making Public Media By and With Youth for the Future
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Next Gen Public Media Toolkit for Stations
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2025 Well-Being by Design Fellowship Case Studies
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From Big Ideas to Big Readers: Experts Guiding Innovations in Literacy Edtech
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2024 Well-Being by Design Fellowship Case Studies
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Understanding Well-Being in Digital Spaces
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Content and Platform Innovation with Youth
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Understanding Youth: A Prerequisite for Creating Programs By/With/For Tweens and Teens
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Using Muppets to Demystify Informed Consent
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Models of Youth-Adult Collaboration for Public Media
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Playtest with Kids
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The Missing Middle: Reimagining a Future for Tweens, Teens, and Public Media
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Learning together: Adapting methods for family and community research during a pandemic
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Navigating Youth Media Landscapes: Challenges and Opportunities for Public Media
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Initiatives
Here Comes the Fun Challenge
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Experts in Fun: Kids Help Lirvana Labs Reimagine AI for Writing