Publications

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Immerse, Play, Thrive

Immerse, Play, Thrive: Designing VR Games to Promote Youth Well-Being (A two-part guide for developers and creators)

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Potential Power

Potential power: Developing quality immersive content for tweens and teens (a two-part guide for developers and creators). 

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Translating Literacy Research to Edtech: What We Have Learned to Support Product Development

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Co-Design with Kids Toolkit

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2025 Well-Being by Design Fellowship Case Studies

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From Big Ideas to Big Readers: Experts Guiding Innovations in Literacy Edtech

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Meet the fellows

2024 Well-Being by Design Fellowship Case Studies

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Understanding Well-Being in Digital Spaces

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Next Gen Public Media Toolkit for Stations

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Content and Platform Innovation with Youth

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Understanding Youth: A Prerequisite for Creating Programs By/With/For Tweens and Teens

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Using Muppets to Demystify Informed Consent

Using Muppets to Demystify Informed Consent

More Content To Explore

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Initiatives

Here Comes the Fun Challenge

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Beyond the headset

Blog

Beyond the Headset: Building Immersive Experiences That Help Young People Thrive