Tag Archives: games

116 result(s)

From Surviving To Thriving in A Digital World: A Safer Internet Day Chat

On Safer Internet Day on February 7, 2023, The National Association for Media Literacy Education (NAMLE) and The Joan Ganz Cooney Center at Sesame Workshop hosted a webinar with adult

Jessica Millstone: Reflections on 15 Years of the Joan Ganz Cooney Center

Jessica Millstone was an Education Fellow from 2011-2014, where she honed her expertise in edtech and game-based learning.I first learned about the Joan Ganz Cooney Center at a pivotal moment

Announcing the Winners of the Designing for Digital Thriving Challenge

Building online communities that are healthy, inclusive, and allow people to be their authentic selves online is one of Riot’s core goals. It’s a complicated challenge and one we know

READY, Player Two? Asking parents about their kids and video games today

At a time when young people’s mental health and well-being is of paramount importance, the LEGO Group and NYU are partnering with the Joan Ganz Cooney Center to investigate the

Into the Digital Future: What Black Feminism Can Teach Us About Children’s Media Experiences with Amanda LaTasha Armstrong

Amanda LaTasha Armstrong talks with Jordan and Laura about race, feminism, the digital divide, and the future of EdTech on the #IntotheDigitalFuture podcast.

Into the Digital Future Fostering Healthy Online Communities with Kimberly Voll

Kimberly Voll is a game developer, researcher, and co-founder of the Fair Play Alliance. In this episode, Kimberly joins Laura and Jordan to talk about her earliest experiences with video games, her interest in artificial intelligence, understanding games as social ecosystems, and the challenges of combating toxicity in digital spaces.

Mood Management and Video Games

The following is an excerpt from Gaming SEL: Games as Transformational to School and Emotional Learning by Matthew Farber and appears here courtesy of publisher Peter Lang.   In the

Games in the Lives of Today’s Teens

“We used to love playing Xbox all day. That used to be great. But now that it’s all we really do or have to do, they’re always like, ‘Oh, I’m

The Psychology of Video Games: Current Research on the Impact of Playing Games

Billions of people around the world play video games, making gaming one of the most popular forms of entertainment today. Yet while we know there are many positive aspects to

Pandemic Silver Linings: Antigone Davis and Mary Madden

For nine months, we have been living in the midst of a pandemic that has thrust us all into a “new normal.” Teachers and students across the country have been