Tag Archives: games

108 result(s)

The Psychology of Video Games: Current Research on the Impact of Playing Games

Billions of people around the world play video games, making gaming one of the most popular forms of entertainment today. Yet while we know there are many positive aspects to video games for learning and play, many still worry that they could also be bad for us. Video games have been accused of making players violent, isolated, dumb, or addicted. But what does academic research actually say? This is what I discuss in my most recent book, The Psychology of…

Pandemic Silver Linings: Antigone Davis and Mary Madden

For nine months, we have been living in the midst of a pandemic that has thrust us all into a “new normal.” Teachers and students across the country have been thrown into an abrupt experiment in remote learning since the spring. Stark equity issues have come into view, and education leaders are worried about the long-term impact of learning loss, particularly among children from lower-income families. And the stress of isolation from peers and the lack of social interaction has…

Exploring Data Science Through Video Games

Every day, information is collected on our daily habits, from the groceries we purchase, the music we stream, the websites we visit, and even our physical locations. What happens to all this data? Some are sold for advertising purposes, some may be used for research, while other data is used by particular interest groups. It might be reported as line graphs, bar graphs, or heat maps. But how do we learn to read and accurately interpret the reality presented by…

XR for Informal Learning at iLRN 2020

Corinne Brenner, a researcher and learning scientist at Killer Snails, a development studio that produces science games, moderated a panel at iLRN 2020 about the use of XR for learning in informal environments on June 25, 2020. Corinne shares highlights from the panel, which took place in a virtual environment, with us here.   The Immersive Learning Research Network (iLRN) was uniquely equipped to rethink the plans for its 6th annual conference in light of COVID-19. The organization’s members are…

Andrew Przybylski: The Future of Digital Play

For the fourth part of this series, we asked experts to focus their predictions on digital play by answering the question, “How will the way children play with digital media change in the coming months and/or years as a result of the coronavirus pandemic?” Opening the black box of digital play Andrew Przybylski, PhD, is a Psychologist and Associate Professor at the University of Oxford.  Play is the fundamental activity through which humans learn, live, and adapt to the world.…

Katie Salen Tekinbaş: The Future of Digital Play

For the fourth part of this series, we asked experts to focus their predictions on digital play by answering the question, “How will the way children play with digital media change in the coming months and/or years as a result of the coronavirus pandemic?” A call for caring and care-full play communities Katie Salen Tekinbaş, MFA, LHD, is a Professor in the Department of Informatics at the University of California at Irvine, as well as Chief Designer and co-founder of…

Can We Build Strength and Empathy Through Games?

The stories that have emerged from the STEM School Highlands Ranch and the University of North Carolina at Charlotte shootings over the past few weeks have been heartbreaking. There is the story of sixth grader Nate Holley, who put his hand on a metal baseball bat, “just in case … ‘cuz I was gonna go down fighting if I was gonna go down.” There is the tragic heroism of Riley Howell at UNC-Charlotte, who was shot three times while tackling…

What’s Past is Prologue: A Review of The New Childhood

I must confess, I’d never given much thought to the origin of sandboxes. I played in them, my kids play in them, and so I just assumed that children have been building crumbling castles and holes to China since time immemorial. After reading Jordan Shapiro’s The New Childhood: Raising Kids To Thrive in a Connected World, I now have a newfound appreciation for the history and social impact of the playground mainstay. Originally called sand-piles, sandboxes debuted in German public…

Modern Family Life Should Include Opportunities to Connect Through Digital Play

So many of today’s parents complain that their children spend too much time staring at “addictive screens.” According to the grownups, kids never want to do anything else and therefore, they’re losing out on the real joy of childhood. But the statistics tell a different story. On average, today’s kids get roughly the same amount of screen time as their parents did. The only difference is the kind of screen. The previous generation watched cartoons on the television. Now, kids…

No Such Thing: A New Podcast on Youth and Digital Learning

In his new podcast series, No Such Thing, host Marc Lesser surveys the current landscape of digital learning through lively interviews with students, practitioners, researchers, and more. To learn more about the show, we asked Marc to share how NST got its start—along with a few highlights from recent episodes.  Thanks for taking the time to speak with us, Marc! First off, can you tell us more about your background in the digital learning space? Currently I’m the Senior Director of…