Tag Archives: games
108 result(s)
Digital Games and Family Life: Families Play Both Board/Card Games and Digital Games Together
January 30, 2017
As part of our Families and Media Project, the Joan Ganz Cooney Center conducted a survey of nearly 700 parents whose 4-13-year old children play video games. We are pleased to present this data as a series of infographics, each featuring a particular facet of video games and family life. Here, we explore the mix of board/card games and digital games that families play together. Stay tuned for more installments of this series over the next few months.
Digital Games and Family Life: When Parents and Kids Play Together
December 16, 2016
As part of our Families and Media Project, the Joan Ganz Cooney Center conducted a survey of nearly 700 parents whose 4-13-year old children play video games. We are pleased to present this data as a series of infographics, each featuring a particular facet of video games and family life. Here, we explore the games that parents and children enjoy as well as whether and how parents participate in their children’s gameplay based on their own interest in playing digital games. Stay…
Who Plays Which Games? And What Does That Say About Our Culture?
October 20, 2016
The Joan Ganz Cooney Center’s newest Digital Games and Family Life infographic looks at the game genres and titles that kids and their families play. Not surprisingly, there seems to be a generational gap. There is also a curious gender distinction. When it comes to age, puzzle/strategy games, first person shooters and role-playing games have universal appeal. They seem to be equally popular among parents and their children. I’d like to imagine that it is because families are playing Halo…
Using Games as Primary Sources and Primary Sources as Games
August 17, 2016
Imagine you were playing a game of Trivial Pursuit and this was your question: What institution has the largest collection of primary sources in the world, a board game on human morality, and now a video game expert? Answer: The Library of Congress Trivial Pursuit was just one of the games featured in our August 1, 2016 National STEM Video Game Challenge teacher workshop co-sponsored by the Institute of Museum and Library Services. In the event hosted at the Library of Congress, a group of DC-area teachers explored…
Inspired STEM Camper Turns Teacher
June 30, 2016
Empow Studios brings technology, arts, and play together to help young learners discover and build on their creative talents. They teach classes in programming, robotics, video game design, animation, design, audio engineering and other creative skills for the 21st century at over 20 locations in Massachusetts. Many of the students enrolled in their summer programs are designing games that are eligible for submission into the 2016 National STEM Video Game Challenge. When 22-year-old Lynne Richman had her first taste of…
Developing a Curriculum in Game Design and Development
June 21, 2016
Steve Isaacs teaches video game design and development to middle school students in New Jersey, and has been recognized as an ISTE Outstanding Teacher this year. Here he shares his experience in developing a curriculum in game design at his school, and offers tips for educators interested in doing so at their own schools. When I started teaching at William Annin Middle School (WAMS) in 1998, I offered an after school computer club that focused on Game Design and…
The STEM Challenge at Remake Learning Days
June 9, 2016
The synergy in Pittsburgh that extends across three rivers, regional institutions, learning spaces, and communities in support of local youth was in the spotlight during May 9-15, 2016. Remake Learning Days was a bold vision to bolster over 300 events that took place throughout Western Pennsylvania and West Virginia with a culminating family-friendly rally at PNC Park, home of the Pittsburgh Pirates. All week long, Pittsburgh partied. We learning party partied. School marching bands welcomed visitors to open houses, fab…
Celebrating the Winners of the National STEM Video Game Challenge
June 30, 2015
What do virtual reality innovators, the Pittsburgh Pirates, and Mr. Roger’s studio have in common? All three were part of an amazing weekend honoring the winners of the 4th annual National STEM Video Game Challenge! Ten students and their families celebrated their achievements this past weekend in Pittsburgh, PA, home of this year’s regional spotlight. The events aimed to show the winners how to channel their passions into purpose and how to use that purpose on a meaningful pathway to…
Excitement and Energy at a STEM Challenge Workshop
March 5, 2015
In an education setting, video games are often dismissed as mindless entertainment. This was the opposite in the National STEM Video Game Challenge Workshop hosted at the Science Museum of Virginia (SMV), where Barrie Adleberg and I helped students to critically think about the mechanics of a video game and apply them to their own passions. Students from all over Richmond filed into one of the Museum’s classrooms; they were clearly excited to find out what a video game design…
Games for Change 2015
February 17, 2015
The Games for Change Festival (April 21-23 & 25), the largest gaming event in New York City, celebrates the positive power of games, again as part of the Tribeca Film Festival. From the most successful mobile games to cutting-edge virtual reality projects, this year brings the best Festival line-up yet. Beyond Games Nicholas Kristof, NY Times columnist, Pulitzer Prize winner, author of A Path Appears Sheryl WuDunn, Pulitzer Prize winner, author of A Path Appears Morgan Spurlock, Acclaimed Filmmaker, Super…