Tag Archives: games

79 result(s)

Games for a Digital Age: K-12 Market Map and Investment Analysis

by John Richards, Leslie Stebbins and Kurt Moellering
January 28, 2013

Games for a Digital Age: K-12 Market Map and Investment Analysis includes a sector analysis and market map of game‐based learning initiatives with an analysis of relevant trends in education and digital technology that are likely to impact development of a robust game-based learning market segment. By formulating a new … 







Kids@Play Summit at CES

by Administrator
January 8, 2013

The annual Kids@Play Summit for industry professionals in related fields will meet at the Consumer Electronics Show this January at the Las Vegas Convention Center. The summit will include three exhibit days as well as a conference on January 9, 2013, which features several experts in the field of digital … 







Exploring Digital Games with Teacher Voice Leaders

December 20, 2012

One of the most exciting things about receiving a grant from the Bill and Melinda Gates Foundation is the opportunites the foundation provides to connect and collaborate with other organizations.  Last week, Michael Levine and I had the chance to attend the Gates Foundation’s annual convening of organizations working on … 







What in the World Happened to Carmen Sandiego? The Edutainment Era: Debunking Myths and Sharing Lessons Learned

by Carly Shuler
October 2, 2012

Developers and others in the video game industry often attribute the failure of the “edutainment” industry in the 1990’s either to a lack of market demand or the difficulty of creating great products. In reality neither of these assertions is correct. This case study debunks some of the misconceptions around … 







2011 National STEM Video Game Challenge App Available Now!

by Administrator
September 13, 2012

Congratulations to Dan Caldwell, one of our 2011 National STEM Challenge Video Game winners. His app, Body Adventure with Captain Brainy-Pants! is now available in the iTunes App Store. The app includes six games that explore the systems of the human body and features original music composed by Dan himself … 







iKeep Learning: Looking at Games in the App Store

by Carly Shuler
September 11, 2012

When I wrote the first iLearn report in 2009, mainstream news and industry sources were just starting to document the trend of kids and apps, and there was a significant amount of skepticism around whether apps would play an important role in the children’s media landscape.  The original report addressed … 







Every Summer Has a Story: Taking Lessons from Learning with Video Game Design into the Classroom

by Meagan Bromley
September 4, 2012

They say that every summer has a story, and now at the end of my experience teaching for the Gamestar Mechanic Online Learning Program, it’s time for my students’ stories to come to an end. But it’s wonderful to realize that for many of them getting more interested and involved … 







Serious Play Conference

by Allison Mishkin
August 21, 2012

This year’s Serious Play Conference speakers include leading thinkers, consultants, authors and analysts in the serious games industry as well as project directors already creating sims and games for education, corporate and military training, healthcare and non profits. Highlights for this year include new research on the market and growth … 







Kids as Game Designers: Fostering Creativity and Thoughtfulness with Online Learning

by Meagan Bromley
August 14, 2012

Much of what we hear when people talk about games for learning may be behind the potential of video games to teach traditional content, but there’s also a very exciting, and increasingly popular trend in education of kids as game designers. But what do we really mean when we say kids as … 







Can Video Games Unite Generations in Learning?

What makers of technology for early education can learn from Sesame Street. Whether you’re at a restaurant or on an airplane, you can’t miss changes in adult-child interactions from just a generation ago. Everyone is plugged in. It seems almost quaint to see kids and adults engaged together in screen-free play. …