Tag Archives: games

116 result(s)

Achieving Cognitive Balance

Girls should play more video games. That’s one of the unexpected lessons I take away from a rash of recent studies on the importance of—and the malleability of—spatial skills. First,

Video: Dr. Constance Steinkuehler on Interest Driven Learning

In this video, Dr. Constance Steinkuehler talks about her research on video games and literacy, and how learning skyrockets when students are passionate about the subject matter.   Dr. Steinkuehler

iPads – A Tool, Not Alchemy, for Education

The topic of kids and technology is a hot topic again. This would normally be a good thing, if the questions that are being discussed weren’t fundamentally the wrong ones.

Games for Change

The Games for Change Festival is the largest gaming event in New York City and the leading international event uniting “games for change” creators with those interested in accessing the

Games & The Common Core: Two Movements That Need Each Other

Recently in one day, I witnessed two expert panels discussing critical issues for our educational system: the first one was on implementing the Common Core for English-language learners, the second

The Pedagogical Promise of Transmedia Play

Today we are thrilled to release a new report, T is for Transmedia: Learning through Transmedia Play. This report, which we have co-authored along with Erin Reilly, and which begins

Kodu Game Making as a pathway to STEM Learning

Today we are living in a world where our lives are being shaped in fundamental ways by the products of science and their application in technology. For millions of youth,

A Sandbox for Learning: SimCityEDU

I’m old enough (or young enough, based on whom you ask) to have fond memories of experimenting with both SimCity 2000 and SimCity 3000, the first two sequels to Will

A Day at the Museum: The National STEM Video Game Challenge Launches with a Series of Workshops That Teach Kids to Make Video Games

On a bright sunny morning after a February snowstorm, kids and their parents were lined up outside the American Museum of Natural History (AMNH) in Manhattan. But they weren’t there

Improving Our Aim: A Psychotherapist’s Take On Video Games & Violence

A little while back I was playing Call Of Duty: Modern Warfare with one of my patients, we’ll call him Alex*.  Twenty minutes into our game, I was clearly losing