Tag Archives: games

108 result(s)

A Day at the Museum: The National STEM Video Game Challenge Launches with a Series of Workshops That Teach Kids to Make Video Games

On a bright sunny morning after a February snowstorm, kids and their parents were lined up outside the American Museum of Natural History (AMNH) in Manhattan. But they weren’t there solely to see the many museum treasures. They were there to attend a workshop to make video games that they will enter into the National STEM Video Game Challenge. The excitement was palpable as the kids funneled into a room outfitted with laptops. “Do you have an idea for a…

Improving Our Aim: A Psychotherapist’s Take On Video Games & Violence

A little while back I was playing Call Of Duty: Modern Warfare with one of my patients, we’ll call him Alex*.  Twenty minutes into our game, I was clearly losing badly and dying a lot.  Although I am a gamer-affirmative therapist, first-person shooters have never been a favorite of mine.  In fact it was only recently that I started playing them at home and with patients at all.  The game ended with me having died 25 times to his 2. …

IndieCade East

The nation’s largest independent game festival comes to New York to celebrate the importance of indie games in the artistic community and invites artists, designers, and players to a weekend of panels, discussions, and game-design workshops. Co-hosted by the Museum of the Moving Image, IndieCade East will feature a weekend-long game jam for aspiring designers, industry panels, and an evening of game-play for visitors. Learn more.

The Games & Learning Publishing Council Continues

January 10, 2013 marked the kick-off for Phase II of the Joan Ganz Cooney Center’s Games and Learning Publishing Council. Funded by the Bill and Melinda Gates Foundation, the Council aims to expand the role of games and gaming in the educational lives of children by providing new research and analysis of the field of games-based learning. In its first year, the Council has expanded research and set forth a rigorous agenda for future work. Representing the diversity within the…

Exploring Digital Games with Teacher Voice Leaders

One of the most exciting things about receiving a grant from the Bill and Melinda Gates Foundation is the opportunites the foundation provides to connect and collaborate with other organizations.  Last week, Michael Levine and I had the chance to attend the Gates Foundation’s annual convening of organizations working on Teacher Effectiveness.  The groups who attended and presented at this meeting, including The Center for Teaching Quality, VIVA Teachers, Educators 4 Excellence, Purpose, Student Achievement Partners, The Hope Street Group…

Kids@Play Summit at CES

The annual Kids@Play Summit for industry professionals in related fields will meet at the Consumer Electronics Show this January at the Las Vegas Convention Center. The summit will include three exhibit days as well as a conference on January 9, 2013, which features several experts in the field of digital media for children and topics such as the transformation of play, interactive media use, learning, and communication in a digital age. Speakers include the keynote speaker, Nolan Bushnell (Founder of…

2011 National STEM Video Game Challenge App Available Now!

Congratulations to Dan Caldwell, one of our 2011 National STEM Challenge Video Game winners. His app, Body Adventure with Captain Brainy-Pants! is now available in the iTunes App Store. The app includes six games that explore the systems of the human body and features original music composed by Dan himself   Body Adventure with Captain Brain-Pants is now available for iPad, Android, Kindle, and Nook. Watch the trailer below, and check out the game in the App Store.    

iKeep Learning: Looking at Games in the App Store

When I wrote the first iLearn report in 2009, mainstream news and industry sources were just starting to document the trend of kids and apps, and there was a significant amount of skepticism around whether apps would play an important role in the children’s media landscape.  The original report addressed this doubt by answering the question of whether apps were becoming a significant part of the children’s media landscape.  What we discovered was a resounding yes. It may sound crazy…

Every Summer Has a Story: Taking Lessons from Learning with Video Game Design into the Classroom

They say that every summer has a story, and now at the end of my experience teaching for the Gamestar Mechanic Online Learning Program, it’s time for my students’ stories to come to an end. But it’s wonderful to realize that for many of them getting more interested and involved with game design, this is just the beginning. As we wrapped up the program last week, my inbox was filled with an exciting flurry of final assignments, last chances to…

Kids as Game Designers: Fostering Creativity and Thoughtfulness with Online Learning

Much of what we hear when people talk about games for learning may be behind the potential of video games to teach traditional content, but there’s also a very exciting, and increasingly popular trend in education of kids as game designers. But what do we really mean when we say kids as designers? What skills and perspectives are kids getting by engaging in the game design process? As Aaron Morris recently discussed on the Cooney Center blog, an essential part of “21st Century Skills”…