Tag Archives: video games

72 result(s)

Disrupting Video Game Discovery For Better Play Time

Andy Robertson draws back the curtain on his Ludocene Kickstarter project that hopes to change how children discover video games for the better.

New Research from UNICEF Innocenti Tests the RITEC Framework with Kids

We are very excited to share new research produced by UNICEF Innocenti – Global Office of Research and Foresight as part of the Responsible Innovation in Technology for Children (RITEC)

Allison Mishkin: Reflections on 15 Years of the Joan Ganz Cooney Center

I started working at the Cooney Center out of college and grew to be the Research and Program Manager for the National STEM Video Game Challenge—a role that took me

Mood Management and Video Games

The following is an excerpt from Gaming SEL: Games as Transformational to School and Emotional Learning by Matthew Farber and appears here courtesy of publisher Peter Lang.   In the

By Gamers, for Gamers: Young People Share Real Advice

The “stay safe online” message is being heard loud and clear – but these young gamers can see beyond “don’t talk to strangers”. The “By Gamers, For Gamers” Project was

Parents Coping with Pandemic Stress with Animal Crossing

Throughout the past year, everyone has experienced pandemic stress. But parents have been particularly vulnerable because of the additional work associated with managing children, especially for those parents trying to

The Psychology of Video Games: Current Research on the Impact of Playing Games

Billions of people around the world play video games, making gaming one of the most popular forms of entertainment today. Yet while we know there are many positive aspects to

Jesse Schell: The Future of Digital Play

For the fourth part of this series, we asked experts to focus their predictions on digital play by answering the question, “How will the way children play with digital media

Fostering Family Learning with Video Games

“For me, my kids playing Halo is no different than playing outside and coming up with scenarios that seem kind of violent like our kids… they could be outside playing

Can Typical Educational Games Support Learning Within Curriculum?

The potential of digital games for education is enhanced by the fact that digital games are everywhere. In 2008, the Pew Internet and American Life Project found that 97 percent of those