Category Archives: Games and Learning

Teacher attitudes about digital games in the classroom

Gearing up for a New National Teacher Survey

by Administrator
January 9, 2013

As part of our ongoing efforts to understand the ways that teachers approach digital games in the classroom, the Joan Ganz Cooney Center is preparing a second national survey that we will be launching this year. We are even more excited about crowd sourcing some of the topics that will … 

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Exploring Digital Games with Teacher Voice Leaders

December 20, 2012

One of the most exciting things about receiving a grant from the Bill and Melinda Gates Foundation is the opportunites the foundation provides to connect and collaborate with other organizations.  Last week, Michael Levine and I had the chance to attend the Gates Foundation’s annual convening of organizations working on … 

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NYC DOE Connected Foundations

Is it a class, or is it a game? A badging system for mastery in New York City high schools.

by Joy Nolan and Michael Preston
December 12, 2012

How can you use technology to grab a struggling student? How does access to high-speed Internet open a world of learning? What combination of pedagogy and curriculum can deliver the magic blend of fun, interest, academic content, and the many component skills that lead to academic success—especially for students who … 

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St Philip's Academy - case study video

Beginning to Use Digital Games in the Classroom: A Video Case Study

by Jessica Millstone
November 13, 2012

For this video case study, our fifth in the series, we interviewed three educators at St. Philip's about their goals for using games: third grade classroom teacher Regina Lauricella, Director of 21st Century Learning Katrina Allen, and Director of Technology Jerri Drakes. All three speak eloquently about the process of introducing digital games into the curriculum and how using games has affected the way they think about teaching and learning at St. Philip's Academy. It's an evolving effort, but one that has a team of dedicated educators and enthusiastic students behind it. We hope to check in with St. Philip's again and see their progress!  

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Michael Levine

Gaming Ed Reform?

August 20, 2011

This post originally appeared on the Education Nation Learning Curve Blog. Last week, President Obama announced an innovation and competitiveness initiative designed to stimulate children’s interest in math and science careers. It was filled with solid ideas for engaging both struggling and advanced students in rigorous and relevant science and … 

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