Category Archives: Games and Learning
A STEM Challenge Winner Shares Her Passion for Game Design with Students
October 23, 2017
Olivia Thomas was one of the winners of the National STEM Video Game Challenge (2015-16). Now studying computer science and games, interactive media, and mobile development at Boise State University, Olivia has already gained teaching experience of her own as she developed and taught a game design workshop for middle school girls. When I was a senior in high school, I applied for and received a grant from the National Center for Women and Information Technology (NCWIT) to host a…
No Such Thing: A New Podcast on Youth and Digital Learning
October 13, 2017
In his new podcast series, No Such Thing, host Marc Lesser surveys the current landscape of digital learning through lively interviews with students, practitioners, researchers, and more. To learn more about the show, we asked Marc to share how NST got its start—along with a few highlights from recent episodes. Thanks for taking the time to speak with us, Marc! First off, can you tell us more about your background in the digital learning space? Currently I’m the Senior Director of…
Can Typical Educational Games Support Learning Within Curriculum?
June 21, 2017
The potential of digital games for education is enhanced by the fact that digital games are everywhere. In 2008, the Pew Internet and American Life Project found that 97 percent of those ages 12–17 played computer, web, portable, or console games, and 50 percent of them reported daily or near-daily gameplay. Another Pew study reported that digital games generated $25 billion in sales in 2010. Studies have demonstrated the potential of digital games to support learning through conceptual understanding, process skills and practices, and…
Infographic: Parents on How Digital Games Affect Family Life
May 26, 2017
Children today have access to more devices and platforms than ever before. And that means they have access to more entertainment software too. Over the past few years there have been a number of studies looking at video games and children, from how games affect the brain and motivation to learn. With the Digital Games and Family Life series, the Cooney Center has been digging into what parents of children ages 4-13 really think about their children’s game play. A majority…
The STEM Challenge Inspires a New Career Path
May 22, 2017
Last summer, I had the pleasure of interning with the team behind the National STEM Video Game Challenge. While working with the Cooney Center, I helped create and publish online content to spread the word about the STEM Challenge, and I also had the opportunity to work with students in game design workshops. The technology available to kids today extends far beyond what was available ten years ago when I was in middle school. It was incredible to watch these middle and high…
Forest: An App that Fosters Focus and Family Time
My kids and I recently downloaded a game for all three of our smartphones. Ever since, competition in the house has been fierce. The game is called Forest and the premise is simple. You plant trees to grow a forest. But trees only grow when Forest is the only app running. If you switch to another game, reply to a text, or check social media, the tree dies. Choose a seed, set the timer, and wait. Longer sessions grow bigger trees.…
Roundtable Discussion: Teaching with Games, Part 2
April 21, 2017
In the part two of a roundtable discussion on teaching with games, Sandhya Nankani talks to Paul Darvarsi and Aleksander Husoy about what teachers look for in learning games and explore some of the qualities that make the teaching games successful. See part 1 here. Teachers on games for learning Sandhya: A recent study found that 91 percent of children in the United States ages 2-17 play video games! What an opportunity they present as a tool for learning, right? It makes sense, therefore, that…
Roundtable Discussion: Teaching with Games, Part 1
April 20, 2017
I recently met Paul Darvasi and Aleksander Husøy at the annual UNESCO Forum on Global Citizenship Education in Ottawa, where we were on a panel hosted by the Mahatma Gandhi Institute of Education for Peace and Sustainable Development. The subject of our panel was a debate on the topic, “Innovative pedagogies for ESD and Global Citizenship Education: Is game-based learning the future?” Both Paul and Aleks use games in the classroom often when they’re teaching and I’ve been creating them for the past nine years, so frankly, there wasn’t all that much debate…
Unleashing the Benefits of Coviewing With Minecraft Videos
April 6, 2017
Both Minecraft and YouTube are ubiquitous in today’s children’s media culture. And like millions of other children, my six-year-old son loves to watch Minecraft videos on YouTube. He frequently watches Grian’s how-to-build-it Minecraft videos. He enjoys the silly antics from Pat and Jen of Gaming with Jen, the husband-and-wife team who produce PopularMMOs. And he loves Stampy Cat—but more on Stampy later. Minecraft-themed YouTube videos are definitely a different genre from the children’s television that I grew up watching! As is…
Digital Games and Family Life: Families Play Both Board/Card Games and Digital Games Together
January 30, 2017
As part of our Families and Media Project, the Joan Ganz Cooney Center conducted a survey of nearly 700 parents whose 4-13-year old children play video games. We are pleased to present this data as a series of infographics, each featuring a particular facet of video games and family life. Here, we explore the mix of board/card games and digital games that families play together. Stay tuned for more installments of this series over the next few months.