Category Archives: Gaming
First Contact: Playtesting with Preschoolers
October 1, 2013
Children are constantly experimenting. It’s ingrained in everything they do, and it’s how they learn. The process is full of humorous misunderstandings, setbacks, and successes that all lead toward mastery. And while it’s impossible to fully anticipate how children will react to something new, they can provide plenty of clues along the way. Which is exactly why playtesting our products is so important.
Meet the Winners: Brad Schmitz
August 2, 2013
Each week, we are introducing you to a winner of the STEM Challenge. Last week, we profiled Brianna Igbnosun, the Scratch High School Winner, and this week we are thrilled to introduce you to Brad Schmitz, the Scratch Middle School winner. An 8th grader from Glandorf, Ohio, Brad Schmitz is a Boy Scout who sees himself as “more outgoing than most.” His curious nature prompts him to try things that most would never consider and to always push himself. And…
Congratulations to the Winners of the 2013 National STEM Video Game Challenge!
July 9, 2013
The Joan Ganz Cooney Center and E-Line Media are thrilled to announce the winners of the 2013 National STEM Video Game Challenge. This year, we received close to 4,000 entries — and not only did more students enter the competition than in previous years, but their games were more complex, challenging and creative than ever before. We were blown away by the energy that students put into their games, the number of platforms they used to develop them (over 15!)…
Join Us at Games for Change
May 20, 2013
If games and learning is a topic that sets your creativity reeling, then block your calendar for June 17—19th and make your way to New York City for the 10th Anniversary Games for Change Festival. The Joan Ganz Cooney Center at Sesame Workshop has curated a selection of speakers and panel discussion on a wide range of games & learning topics, ranging from an investigation of Common Core standards and the goals of 21st-century skills development, role-playing in video games…
Checking in with Last Year’s Stem Challenge Winner, Martin Esterman
April 17, 2013
Well, it’s been just around a year since I received an email that AdditionBlocks had won the 2012 STEM Video Game Challenge for one of the Educator entry streams. I have really enjoyed being a part of this contest, and thanks to the Cooney Center, PBS, and E-Line Media, a lot of doors have opened to promote the game. Pretty quickly after receiving the news, I (practically) ran out to purchase an iPad2 and a MacBook to build for iOS…
Digital Games: A Context for Cognitive Development
April 9, 2013
Executive Director Michael Levine and former Cooney Center fellow Sarah Vaala have co-authored Games for Learning: Vast Wasteland or a Digital Promise?, the conclusion to the new anthology Digital Games: A Context for Cognitive Development, edited by Fran C. Blumberg and Shalom M. Fisch. The volume takes a broad look at the many positive impacts digital games can have for children’s cognitive and social development, opening with a call for developmental psychologists to recognize how digital games present an important…
Learning STEM Skills by Designing Video Games
March 14, 2013
Rhys, 10, is an aspiring game designer in Texas who uses Gamestar Mechanic to create worlds to play in. He talks about the importance of stories and creating challenges to engage players. Thanks to Edutopia and PBS for sharing this video from the upcoming documentary Is School Enough? More videos in the Web series (on Edutopia) and an hour-long broadcast special (on PBS) to come in Fall 2013.
Designing Games with Scratch
March 14, 2013
Scratch makes it easy to create games using programming blocks that snap together, in the spirit of LEGO bricks. You can customize your Scratch projects by drawing or importing your own images and sounds. Since Scratch was released in 2007, more than a million kids (age 8 and up) have used it to create games, animations, simulations, and many other kinds of programs. Here are a few examples of cool games that young people have created with Scratch — including…
Kodu Game Making as a pathway to STEM Learning
March 13, 2013
Today we are living in a world where our lives are being shaped in fundamental ways by the products of science and their application in technology. For millions of youth, videogames are a big part of some of their earliest and up-close encounters with advanced technologies that incorporate computer simulations, visualization, communication, and digital art among other things. Playing videogames is gaining increased recognition as a valuable educational activity both within formal (in-school), and informal (out-of-school) settings. Research studies have…
A Day at the Museum: The National STEM Video Game Challenge Launches with a Series of Workshops That Teach Kids to Make Video Games
February 26, 2013
On a bright sunny morning after a February snowstorm, kids and their parents were lined up outside the American Museum of Natural History (AMNH) in Manhattan. But they weren’t there solely to see the many museum treasures. They were there to attend a workshop to make video games that they will enter into the National STEM Video Game Challenge. The excitement was palpable as the kids funneled into a room outfitted with laptops. “Do you have an idea for a…