Category Archives: Research

Available Now: Media and the Well-Being of Children and Adolescents

This spring, Oxford University Press released an important new contribution to the literature of media and developmental psychology with Media and the Well-Being of Children and Adolescents, edited by Amy B. Jordan and Daniel Romer. The volume examines the role that media play in the daily lives of families with children, from “traditional” media such as television and film as well as “new” digital media, including video games and mobile devices. Together, the research that comprises this volume provides an…

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Update: The Aprendiendo Juntos Council Members Share Research and Progress

The Aprendiendo Juntos (“Learning Together”) Council is a multi-sector group of researchers, practitioners, and policy experts who seek to identify new models and practical strategies to improve educational outcomes for Hispanic-Latino families, through the wise deployment of digital technologies. In June 2012, the National Center for Families Learning, the Joan Ganz Cooney Center, and the National Council of La Raza convened the first Hispanic-Latino Families and Digital Technologies Forum to discuss the ways in which Hispanic-Latino families engage with and…

Apps, Gaps, and the Digital Divide

Michael Levine recently appeared on WQED’s IQSmartParent with host Angela Santomero to discuss kids, apps, and the digital divide.

Zero to Eight: Children’s Media Use in America 2013

The technology available to the youngest children is evolving rapidly, according to the results of a new survey from Common Sense Media. The survey of more than 1400 parents of children 8 and younger found access to mobile devices and time spent on those devices had increased dramatically from the last survey done two years ago. Common Sense Media produced an infographic that has the highlights of the survey. According to some within Common Sense Media, the results should be…

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Parenting in the Age of Digital Technology

On Tuesday, June 4, the Center on Media and Human Development Northwestern University released Parenting in a Digital Age: A National Survey. Alexis Lauricella, one of the report’s co-authors, shares some of the findings here.

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Games & The Common Core: Two Movements That Need Each Other

Recently in one day, I witnessed two expert panels discussing critical issues for our educational system: the first one was on implementing the Common Core for English-language learners, the second was on how games offer an exciting new frontier for student learning and engagement. In the morning, I listened in to an Alliance for Excellent Education panel including Stanford professor Kenji Hakuta and Carrie Heath Phillips, director of Common Core implementation at the Council of Chief State School Officers. That…

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Taking a Closer Look at Kids Online: Opportunities and Challenges in Social Networking Forums

As readers of this blog already know, many people are hopeful about the opportunities that online environments can provide for children. There is great promise for learning technical literacies, developing social skills and contributing to our shared culture through participation in online sites. And indeed, kids are participating in growing numbers on online social sites, both at school and at home. Meanwhile, commercial companies and educational non-profits alike are eager to provide new spaces for such participation, even though that…

Innovate to Educate: Designing Video Games to Teach Math

The Cooney Center has just kicked off an exciting multi-sector partnership with experts in neuroscience and learning, seasoned video game designers, and impact game publisher E-line Media to create an innovative video game that teaches fundamental math skills. This “Gut Sense” team brings together some of the world’s foremost experts in learning, brain plasticity, and videogames (Daphne Bavelier and Sean Green); number sense and its relation to school math achievement (Justin Halberda); children’s media (Michael Levine and Lori Takeuchi); media law (George Rose); designing action videogames (Sean Vesce and Mike Wikan); and publishing of learning games (Mike Angst and Alan Gershenfeld). This all-star cast is poised to create a videogame for children ages 7-11 that develops the brain’s numerical intuitions.

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Pilot Study: Creative Play With Toontastic

At Launchpad Toys, we’re working to inspire creativity in children through play with digital toys and tools like our flagship storytelling app, Toontastic. As tablet usage in young children increases year after year (NPD showed 13% growth between 2011 and 2012), it has become more important than ever to provide kids with quality learning tools that maximize their time on touchscreen devices. Still, in the immortal words of former President George W. Bush, “Rarely is the question asked: Is our…

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No More Reading Wars! Getting Ahead of the Transition From Print to Digital Books

This piece originally appeared in the Huffington Post on May 29, 2012. When it comes to learning to read well, the U.S. is locked in a stubborn cycle of conflict. Recall the infamous “reading wars” of the 1980’s and 90’s between advocates of phonics and those of the whole language methodology. The U.S. commissioned a National Reading Panel (NRP) which set forth key guidelines to help settle policy, distribute funding, and inform practice. However, there remains disagreement that a laser focus on…

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