Category Archives: Publications and reports

Michael Levine

Welcome 2017: The Center’s Tenth!

by Michael H. Levine, Ph.D.
January 4, 2017

Welcome 2017!  For the Joan Ganz Cooney Center team, this is a very special year.  In December, we will celebrate our tenth year as an organization dedicated to advancing learning for children in the digital age. For those who follow our work closely, you will recall our first report—an analysis … 

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Designing for Diverse Families

by Briana Pressey
October 30, 2015

Today, we are thrilled to release the latest publication from the Families and Media Project at an event at the Stanford Graduate School of Education. Diverse Families and Media: Using Research to Inspire Design,  by Amber Levinson, Sinem Siyahhan, Briana Pressey, and Katie Headrick Taylor, is a casebook and design … 

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Preparing for New Experiences

by Jason Boog
April 30, 2015

Family Time with Apps is a free interactive guide for parents and caregivers that highlights some ways that families can use technology together. The book features comic strips that parents and children can enjoy together, as well as tips on selecting apps that can help turn screen time into family … 

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Playing Games in School: When games make a difference in education

by Allison Mishkin
August 23, 2013

EdSurge has assembled a great primer on  games and learning Playing Games in School: When games make a difference in education. This online resource takes a high-level look at Games and Learning and features insights from leading scholars and practitioners in the field, including James Paul Gee and Joel Levin. … 

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Digital Games: A Context for Cognitive Development

by Allison Mishkin
April 9, 2013

Executive Director Michael Levine and former Cooney Center fellow Sarah Vaala have co-authored Games for Learning: Vast Wasteland or a Digital Promise?, the conclusion to the new anthology Digital Games: A Context for Cognitive Development, edited by Fran C. Blumberg and Shalom M. Fisch. The volume takes a broad look … 

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Girls with iPhone

The Pedagogical Promise of Transmedia Play

Today we are thrilled to release a new report, T is for Transmedia: Learning through Transmedia Play. This report, which we have co-authored along with Erin Reilly, and which begins with an introduction by Henry Jenkins, is the product of a year-long collaboration between the Cooney Center and the Annenberg … 

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Expanding Minds and Opportunities

Upgrading Afterschool: Common Sense Shifts in Expanded Learning for a Digital Age

by Allison Mishkin
February 8, 2013

The Cooney Center’s Executive Director Michael H. Levine and Rafi Santo (Indiana University) have co-authored a chapter called “Upgrading Afterschool: Common Sense Shifts in Expanded Learning for a Digital Age” in the new book from the Expanding Learning & Afterschool Project. The compendium presents bold and persuasive evidence—as well as … 

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Kids Online

Taking a Closer Look at Kids Online: Opportunities and Challenges in Social Networking Forums

by Sara Grimes and Deborah Fields
November 7, 2012

As readers of this blog already know, many people are hopeful about the opportunities that online environments can provide for children. There is great promise for learning technical literacies, developing social skills and contributing to our shared culture through participation in online sites. And indeed, kids are participating in growing … 

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What Happened to the Edutainment Industry? A Case Study

by Carly Shuler
October 2, 2012

In the late ‘80s and early ‘90s, some of the best-selling video games included familiar titles such as Where in the World is Carmen Sandiego? and Oregon Trail—products that not only set the standard for video games as educational tools and but also launched an entire industry of consumer products … 

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Reading with Young Children: Something Old and Something New?

September 18, 2012

Followers of the Center’s blog and research initiatives will know, we have been closely following the evolving, but not yet precisely documented transition from print to digital information that is impacting just about everyone these days. Our perspective on this phenomenon is to identify the ways in which digital books, … 

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