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Swimming with Sharks and Walking on Mars: Synthesis of a Cross-Sector Forum on Immersive Technology in Secondary Education
by Medha Tare, PhD and Elizabeth Rood, EdD
| June 8, 2023
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Gen Z in the Room: Making Public Media By and With Youth for the Future
by Elizabeth Rood and Mary Madden
| January 18, 2023
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Next Gen Public Media Toolkit for Stations
by Joan Ganz Cooney Center
| January 17, 2023
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The MindShift Guide to Games and Learning
by Jordan Shapiro
| September 28, 2014
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Technology for Developing Children’s Language and Literacy: Bringing Speech Recognition to the Classroom
by Marilyn Jager Adams
| September 21, 2011
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Teachers: Connecting Family Learning Across Boundaries
by Joan Ganz Cooney Center
| March 5, 2020
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Tap, Click, Read: Growing Readers in a World of Screens
by Lisa Guernsey and Michael H. Levine
| September 21, 2015
Take a Giant Step: A Blueprint for Teaching Young Children in a Digital Age
by Brigid Barron, et al.
| November 2, 2011
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T is for Transmedia: Learning through Transmedia Play
by Becky Herr-Stephenson and Meryl Alper with Erin Reilly and introduction by Henry Jenkins
| March 16, 2013
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Survey: Growing Up Digital: Adults Rate the Educational Potential of New Media and 21st Century Skills
by Common Sense Media
| March 25, 2010
STEM Starts Early: Grounding Science, Technology, Engineering, and Math Education in Early Childhood
by Elisabeth McClure, Lisa Guernsey, Doug Clements, Susan Nall Bales, Jennifer Nichols, Nat Kendall-Taylor, and Michael Levine
| February 2, 2017
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The Cooney Center Sandbox: Embedding Literacy Expertise in Edtech Innovation
by Chris Berdik
| June 10, 2025