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Swimming with Sharks and Walking on Mars: Synthesis of a Cross-Sector Forum on Immersive Technology in Secondary Education
by Medha Tare, PhD and Elizabeth Rood, EdD
| June 8, 2023
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Gen Z in the Room: Making Public Media By and With Youth for the Future
by Elizabeth Rood and Mary Madden
| January 18, 2023
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Next Gen Public Media Toolkit for Stations
by Joan Ganz Cooney Center
| January 17, 2023
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Industry Brief: Pockets of Potential: Using Mobile Technologies to Promote Children’s Learning
by Carly Shuler, Ed.M.
| January 25, 2009
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Immersive Media and Child Development: Synthesis of a Cross-Sectoral Meeting on Virtual, Augmented, and Mixed Reality and Young Children
by Kiley Sobel, PhD
| May 6, 2019
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iLearn: A Content Analysis of the iTunes App Store’s Education Section
by Carly Shuler
| March 25, 2010
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iLearn II: An Analysis of the Education Category on Apple’s App Store
by Carly Shuler
| January 12, 2012
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How to Bring Family Engagement and Early Learning into the Digital Age
by Lisa Guernsey and Michael H. Levine
| April 25, 2017
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How K-8 Teachers Are Using Virtual and Augmented Reality in Classrooms Today
by Kiley Sobel and Catherine Jhee
| April 15, 2020
Getting a Read on the App Stores : A Market Scan and Analysis of Children’s Literacy Apps
by Sarah Vaala, Anna Ly, and Michael H. Levine
| December 8, 2015
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Games for a Digital Age: K-12 Market Map and Investment Analysis
by John Richards, Leslie Stebbins and Kurt Moellering
| January 28, 2013
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The Cooney Center Sandbox: Embedding Literacy Expertise in Edtech Innovation
by Chris Berdik
| June 10, 2025