Category Archives: Games and Learning

Shannon Muskoff/flickr

Can Games Make High-Stakes Tests Obsolete?

by Jordan Shapiro
June 6, 2014

Part 5 of MindShift’s Guide to Games and Learning. Nobody likes high-stakes testing. The problems are well documented. But maybe games can help to change the way we approach assessment. At least since John Dewey, educational theorists and scholars have been clear about the inherent shortcomings of thinking about education … 







read more
Tags: , , ,
Michelle King in front of a picture of her students' game Colonial Thrive

Revisiting Games for Change, Part 2

by Sam Zelitch
June 3, 2014

Personally, I believe in general, when you look at the new assessments, you look at the new standards, you look at what employers want, you look at what people really need to thrive, they tend to align well with inquiry-based learning, blended learning. … But the fact is it’s really … 







read more
Tags: , , , , ,
flickinger/ students with ipad

Social And Emotional Benefits Of Video Games: Metacognition and Relationships

by Jordan Shapiro
May 23, 2014

Part 4 of MindShift’s Guide to Games and Learning. For years, most people thought that video games were like candy: mostly bad, tempting to children, but okay in moderation. Now we understand that they can have more “nutritional” value than our parents ever imagined. My brothers and I played Space … 







read more
Tags:
GLPC members at the 2014 Games for Change Festival

Revisiting Games for Change 2014, Part 1

by Sam Zelitch
May 19, 2014

Are we living in a fantasy? Of the 70 or so panels, celebrations, play tests, and keynotes that took place last month at the 11th Annual Games for Change Festival in New York, nearly all made some mention of the potential for educational games. So what’s with all the hype? … 







read more
Maison Elfique

Math, Science, History: Games Break Boundaries Between Subjects

by Jordan Shapiro
May 15, 2014

Part 3 of MindShift’s Guide To Game-Based Learning. For far too long, school has organized learning into divided disciplines: English, science, history, math, and so on. It seems fine because we’re all used to it. The problem, however, is that students then internalize a divided conception of knowledge; they’re conditioned … 







read more
Tags:
MindShift Guide to Games and Learning

How Games Lead Kids to the Good Stuff: Understanding Context

by Jordan Shapiro
May 8, 2014

Part 2 of MindShift’s Guide to Games and Learning. Those who still think of content as the driving force of education may not be ready for game-based learning. What do we mean by “content”? In this age of digital media, “content” is what web designers, TV producers, and media moguls … 







read more
Tags:
MindShift Guide to Games and Learning

Tapping Into the Potential of Games and Uninhibited Play for Learning

by Jordan Shapiro
April 29, 2014

This post is part 1 of the MindShift Guide to Game-Based Learning and originally appeared on MindShift. By now, you’ve probably heard the buzzwords: “game-based learning” and “gamification” are pervading headlines in education coverage. Video games have always been popular with kids, but now increasingly, educators are trying to leverage … 







read more
Tags: , , ,
MindShift Guide to Games and Learning

Introducing the MindShift Guide to Games and Learning

by Administrator
April 24, 2014

We’re thrilled to announce the launch of a new series on games and learning on MindShift.  Over the next few months, the series will tackle key principles behind games and learning. Primarily intended for teachers, this guide will provide practical and hands-on suggestions for using games in the classroom. This … 







read more
Tags:
illustration by Baiba Baiba

Calling All K-8 Teachers: Digital Games Survey

by Administrator
April 22, 2014

Are you a K-8 teacher who lives and teaches in the United States? If so, you are eligible to participate in a Joan Ganz Cooney Center survey about using digital media—including games—in the classroom. Teachers who complete this 15-minute survey will receive no payment, but will instead have the chance … 







read more
Different Games conference logo

Lessons from Different Games

by Sam Zelitch
April 21, 2014

The Games for Change Festival starts bright and early tomorrow morning in New York City, where game designers, investors, journalists, and researchers will gather for a four-day investigation of the current state of serious gaming. The Joan Ganz Cooney Center will be there, hoping to engage with a community who we believe … 







read more
Tags: , , ,