Category Archives: Games and Learning

Developers Look at Game-Based Learning in the UK

by Kirsten Campbell-Howes
April 10, 2014

At LEGup (the London Educational Games meet up) we recently hosted an event on gamification and its potential to improve educational outcomes in the classroom. Gamification is something of a hot potato at LEGup – many of our members dismiss it out of hand as nothing more than the “pointsification” … 







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DML2014

Research, Games, and Impact, Oh My!

by Anna Ly
March 26, 2014

This year, I had the great privilege to attend the Digital Media and Learning Conference in Boston, Massachusetts, where I had organized a panel called “Creating Youth Builders – Promoting a New Game Design Ecosystem to Engage Hard-to-Reach Youth in Learning.” The heavy hitters on the panel included Jennifer Groff, … 







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Bjorn Jeffrey

Björn Jeffrey on Why Toca Boca Won’t Be Selling to Schools

by Lee Banville
March 21, 2014

This post originally appeared on gamesandlearning.org.   Toca Boca has emerged as one of the most significant kids producer in the mobile app space. The Swedish-based company has about two dozen apps that have been downloaded 65 million times — and those are paid downloads. The company has found a … 







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Top 5 GOOD things about SXSWedu 2014

March 10, 2014

This year the Cooney Center attended SXSWedu in full force, with three separate opportunities to share our work on how teachers, researchers, game developers, and investors are bringing true games-based learning to K-12 classrooms.  After presenting with Allisyn Levy of BrainPOP and Julie Evans of Project Tomorrow on Monday, I … 







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Girls and Boys Come Out to Play: Beyond to Make Digital Games for All

by Lital Marom
March 7, 2014

The poets of the early eighteenth century saw it as clearly as we do: “slugs, snails and puppy dog tails” delight all kids equally. But on International Womens’ Day 300 years later, despite all our advancements, “sugar and spice and everything nice” persists as our overwhelming message to girls—and the … 







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SXSWEdu panel

Panel Highlights Uneasy Relationship Between Learning Games, Research

by Lee Banville
March 5, 2014

There are research reports that highlight the efficacy of games as assessment tools, studies that show certain games can help students suffering from dyslexia and market analyses of the projected overseas learning games market. But how much of this research actually makes it into games you find in the App Store remains a mystery. 

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Introducing gamesandlearning.org

by Administrator
February 5, 2014

Ever since the Joan Ganz Cooney Center opened its doors in 2007, we’ve met a lot of great developers who are producing games for kids. And one piece of advice that they are all looking for is how to get their products funded and distributed as widely as possible– whether … 







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flickr/ tania molina

What Do Parents Really Think of Video Games? (Survey)

by Anna Ly
January 8, 2014

** The results of this survey are now available in the Digital Games and Family Life infographic series ** Back in 2012, the Joan Ganz Cooney Center embarked on a multi-stakeholder game design project, also known as “Hard Fun: Learning Mathematics,” funded by the NSF with lead designers at E-Line … 







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Pesky Library

How do Teachers Use the Assessment Features of Video Games?

by Barry Fishman
December 2, 2013

A new study, called A-GAMES (Analyzing Games for Assessment in Math, ELA/Social Studies, and Science) has been funded by the Gates Foundation to study how video games support teachers’ classroom formative assessment practice. If you are a K-12 teacher, you can help shape and inform the research by completing a … 







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Photo from London Educational Meetup Group

Learning Games in the UK: Success and Challenges.

by Martha Henson
November 19, 2013

The London Educational Games Meetup group (or LEGup, as it’s become known), was started just over two years ago by Kirsten Campbell Howes, an educational specialist and game designer. At first, it was a small gathering in a room above a pub, where a few like-minded games makers and enthusiasts … 







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