Category Archives: Games and Learning

Designing the Future of Games, Learning, and Assessment

by Eric Tucker, PhD
May 17, 2013

What if algebra were more addictive than Angry Birds? Imagine an eight-year old mastering algebra on an iPad by sorting dragons into boxes. Or, what if middle schoolers could become proficient with fractions by playing a platform game similar to Super Mario Bros? How about if the doorway to mastering … 







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Constance Steinkuehler

Video: Dr. Constance Steinkuehler on Interest Driven Learning

by Administrator
April 30, 2013

In this video, Dr. Constance Steinkuehler talks about her research on video games and literacy, and how learning skyrockets when students are passionate about the subject matter.   Dr. Steinkuehler is Assistant Professor at the University of Wisconsin-Madison. This video appears courtesy of Edutopia.







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Milton Chen

Games & The Common Core: Two Movements That Need Each Other

by Milton Chen
March 19, 2013

Recently in one day, I witnessed two expert panels discussing critical issues for our educational system: the first one was on implementing the Common Core for English-language learners, the second was on how games offer an exciting new frontier for student learning and engagement. In the morning, I listened in … 







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Rhys - still from Is School Enough?

Learning STEM Skills by Designing Video Games

by Administrator
March 14, 2013

Rhys, 10, is an aspiring game designer in Texas who uses Gamestar Mechanic to create worlds to play in. He talks about the importance of stories and creating challenges to engage players. Thanks to Edutopia and PBS for sharing this video from the upcoming documentary Is School Enough? More videos in the Web series (on Edutopia) … 







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Kodu Game Lab

Kodu Game Making as a pathway to STEM Learning

by Alex Games
March 13, 2013

Today we are living in a world where our lives are being shaped in fundamental ways by the products of science and their application in technology. For millions of youth, videogames are a big part of some of their earliest and up-close encounters with advanced technologies that incorporate computer simulations, … 







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SimCityEDU

A Sandbox for Learning: SimCityEDU

by Allison Mishkin
March 13, 2013

I’m old enough (or young enough, based on whom you ask) to have fond memories of experimenting with both SimCity 2000 and SimCity 3000, the first two sequels to Will Wright’s popular SimCity game. The ability to design and wreak havoc on my own community offered mixed feelings of power … 







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ESA Foundation

The Education Software Association Foundation’s Education Challenge Grant

by Administrator
March 5, 2013

The Joan Ganz Cooney Center is proud to partner with the Education Software Association (ESA) Foundation on a number of initiatives, including our very own National STEM Video Game Challenge. We are especially excited about the ESA Foundation for the Education Challenge Grant, which launched this winter.  The program recognizes and … 







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Learn to Play and Play to Learn: The Secret to Games That Teach

by Michael Suen and Adam Mandeville
February 25, 2013

This article originally appeared in Mass Digi’s State of Play blog on Boston.com on February 21, 2013. Albert Einstein once said that play is the highest form of research, yet many students seem to experience less play as they grow older. That’s true even as videogames are earning more respect … 







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Games for a Digital Age

The Games & Learning Publishing Council Continues

January 28, 2013

January 10, 2013 marked the kick-off for Phase II of the Joan Ganz Cooney Center’s Games and Learning Publishing Council. Funded by the Bill and Melinda Gates Foundation, the Council aims to expand the role of games and gaming in the educational lives of children by providing new research and … 







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NYC DOE's BadgeStack

How and Why Digital Badges Promote College and Career Readiness

by Joy Nolan and Michael Preston
January 15, 2013

Welcome back! In our first post, we told you about Connected Foundations, a digital literacy program funded by the US Department of Commerce’s Broadband Technology Opportunities Program (BTOP) and managed by the NYC Department of Education and the NYC Department of Information Technology and Telecommunications. In this post, we’ll describe … 







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