Category Archives: Guest Posts

Education Tech: Its a Whole New Game

This interview with Michael Levine originally appeared in Literacy 2.0 in August, 2011. It appears here with the permission of the author, Robert L. Lindstrom.   In 2007, the year the iPhone was introduced, the venerable children’s TV programmer Children’s Television Workshop (now named Sesame Workshop) spun off a nonprofit research and production institute intended to do for digital media what Sesame Street did for television, namely make the medium both educational and entertaining at the same time. The center…

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Announcing the Toontastic Summer Tooning Story Contest!

Looking for a creative way to engage young students with their summer reading? How about encouraging them to re-tell that story themselves via Toontastic, an iPad app that makes it easy to create and share cartoons? The Toontastic team wants to encourage summer readers to share their favorites, and have even lowered the price of the app to just 99 cents for the next three weeks! Andy Russell shares the scoop:   Ah Summer Break… a magical but all-too fleeting…

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Why Mobile is the Future of Playful Learning

I recently had the pleasure of sitting on a panel at the MacArthur Foundation’s Digital Media and Learning conference to discuss mobile learning. As our good friends at Project Noah and other games/apps like The Hidden Park have shown, mobile devices like the iPhone and iPad present incredible opportunities for developers like ourselves to get kids out of the house, learning about the world around us, and sharing their findings with peers around the globe. Inevitably, the Million-Dollar-Question arose: How…

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The Reformers Are Leaving Our Schools in the 20th Century

Why most U.S. school reformers are on the wrong track, and how to get our kids’ education right for the future What President Obama said: “We need to out-educate.” What Obama should have said: “We can’t win the future with the education of the past.”   This is an unprecedented time in U.S. education, and awareness that we have a problem has never been higher. Billions of dollars of public and private money are lined up for solutions. But I…

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Storytelling, Creativity, and the New Frontier of Digital Play

Give a young child a couple of toys or a box of crayons and he or she is likely to play for hours, deeply engrossed in an imaginary world. In both art and dramatic play, children construct settings, create fictional characters, and act out fantastic storylines that would be the envy of many Hollywood scriptwriters. Yet, ask that same child to write out a story in a blank notebook or a word processor and you would be lucky to capture…

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The Confident Creator is the Anti-Copycat

This past August, the New York Times released an alarming article about plagiarism in U.S. higher education. Citing statistics from a Rutgers University study of 14,000 undergraduates, it reported that over 40 percent of students admitted to having copied text directly from the Internet. More frightening still, 34 percent said they did not consider plagiarizing from the Internet “serious cheating.” As college professors, high school teachers, and parents become increasingly exasperated with a population of copy-and-pasters that fails to see…

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The Changing Views of the Online Experience-from Fears to Possibilities

Last week I attended Back to School – Learning and Growing in a Digital Age, an event which explored federal policy, e-learning, and digital literacy, sponsored by Common Sense Media, PBS Kids, USC Annenberg’s Center on Communication Leadership & Policy, and The Children’s Partnership. The session that impacted me most was Empowering Parents and Kids with Technology. What was fascinating about the speakers on this panel was that collectively they described the evolution of Internet and its perceived challenges facing…

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Innovating with The Electric Company — Words from a Cooney Center Prize Winner

I was asked by the Cooney Center to share my thoughts about winning this year’s Prize for Breakthroughs in Literacy Learning: Innovate with The Electric Company. When I found out we won, I immediately called my wife and kids to let them know. I have four kids and the three oldest — Hannah (7), Isaac (5) and Josh (3) — are huge, I mean really huge, Electric Company fans. My youngest, Gabriella (1), is too young for TV, but I’m…

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Tech Supported Tools to Foster Kids Creativity

In our last post we described how theories of creativity and learning should be integrated with creative problem solving approaches to address our nation’s creativity crisis. Recent advances in technology are enabling creators of children’s digital media to design more experiences that foster children’s creativity and learning. Although children’s digital media producers are beginning to create products for children that are marketed as creative tools, there is still a lack of mechanisms that have fully captured the type of open-ended,…

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Using Alternative Assessment Models to Empower Youth-directed Learning

  This post originally appeared on the Breakthrough Learning in a Digital Age blog.   Tashawna is a high school senior in Brooklyn, NY. In the morning she leaves home for school listening to her MP3s, texting her friends about meeting up after school at Global Kids, where she participates in a theater program, or FIERCE, the community center for LGBT youth. On the weekend she’ll go to church and, on any given day, visit MySpace and Facebook as often…

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