Category Archives: Gaming

Nic Badila at White House Science Fair

STEM Challenge Winner Nic Badila Attends White House Science Fair

by Allison Mishkin
June 5, 2014

Like most teenagers, Nicolas Badila, 15, spent Memorial Day playing video games. But, unlike his friends, he was playing games at the White House. Nic, one of the winners of the 2013 National STEM Video Game Challenge, had been invited to showcase his winning game at the White House Science … 

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Disney Infinity and Skylanders SWAP Force

Open-ended Play for Young Children with Disney Infinity and Skylanders Swap Force

by Meredith Bak
May 21, 2014

This spring I’ve spent a fair amount of time playing two of last year’s most anticipated new games: Disney Infinity and SWAP Force, the latest iteration of the Skylanders franchise. I look at these two games as part of my broader interest in how contemporary toys bridge physical and digital … 

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GLPC members at the 2014 Games for Change Festival

Revisiting Games for Change 2014, Part 1

by Sam Zelitch
May 19, 2014

Are we living in a fantasy? Of the 70 or so panels, celebrations, play tests, and keynotes that took place last month at the 11th Annual Games for Change Festival in New York, nearly all made some mention of the potential for educational games. So what’s with all the hype? … 

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Winners of the 2013 National STEM Video Game Challenge Honored at the 11th Annual Games for Changes Festival in New York

by Sam Zelitch
April 24, 2014

  The photo above was taken last night at NYU’s Skirball Center at the 11th Annual Games for Change Festival Awards Ceremony as these fourteen young people from all over the country were being honored for their achievements as winners of the 2013 National STEM Video Game Challenge. Gaming has … 

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Different Games conference logo

Lessons from Different Games

by Sam Zelitch
April 21, 2014

The Games for Change Festival starts bright and early tomorrow morning in New York City, where game designers, investors, journalists, and researchers will gather for a four-day investigation of the current state of serious gaming. The Joan Ganz Cooney Center will be there, hoping to engage with a community who we believe … 

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Developers Look at Game-Based Learning in the UK

by Kirsten Campbell-Howes
April 10, 2014

At LEGup (the London Educational Games meet up) we recently hosted an event on gamification and its potential to improve educational outcomes in the classroom. Gamification is something of a hot potato at LEGup – many of our members dismiss it out of hand as nothing more than the “pointsification” … 

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Top 5 GOOD things about SXSWedu 2014

March 10, 2014

This year the Cooney Center attended SXSWedu in full force, with three separate opportunities to share our work on how teachers, researchers, game developers, and investors are bringing true games-based learning to K-12 classrooms.  After presenting with Allisyn Levy of BrainPOP and Julie Evans of Project Tomorrow on Monday, I … 

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flickr/ tania molina

What Do Parents Really Think of Video Games?

by Anna Ly
January 8, 2014

** This survey is now closed. ** Back in 2012, the Joan Ganz Cooney Center embarked on a multi-stakeholder game design project, also known as “Hard Fun: Learning Mathematics,” funded by the NSF with lead designers at E-Line Media and premier researchers in neuroscience from University of Rochester and Johns … 

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playing wii

Help Us with Our Parent Video Game Survey!

by Administrator
December 19, 2013

** This survey is now closed. ** Are you the parent or guardian of a child between 4 and 13 years of age? Do your children play video games? If so, you are eligible to take a survey about digital games and family life, co-sponsored by the Joan Ganz Cooney … 

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Angel Martinez

Meet the National STEM Video Game Challenge Winners: Angel Acevedo-Martinez

by Meagan Bromley
November 26, 2013

One morning last summer in DeRidder, Louisiana, Angel Acevedo-Martinez’s father came into his room and woke him up with exciting news. Angel’s 6th grade math teacher, Miss Sanchez was on the phone to tell him that his game, The Arcade, had been chosen as a winner in the National STEM … 

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