Category Archives: Gaming

AARP intergen

Update: The 4th National STEM Video Game Challenge

by Administrator
May 28, 2015

The entries are in for the National STEM Video Game Challenge, and our expert judges have been busy playing video games! This year we’ve received more than 4,000 entries in the following categories: Gamestar Mechanic, Gamemaker, Scratch, Unity, Open Platforms, and Written Design Documents. The STEM Challenge has hosted more … 







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Your Children Need Real-Life Video Game Escapades

May 19, 2015

Family Time with Apps is a free interactive guide for parents and caregivers that highlights some ways that families can use technology together. The book features comic strips that parents and children can enjoy together, as well as tips on selecting apps that can help turn screen time into family … 







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STEM Challenge workshop

Excitement and Energy at a STEM Challenge Workshop

by Emily Kundrot
March 5, 2015

In an education setting, video games are often dismissed as mindless entertainment. This was the opposite in the National STEM Video Game Challenge Workshop hosted at the Science Museum of Virginia (SMV), where Barrie Adleberg and I helped students to critically think about the mechanics of a video game and … 







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National STEM Video Game Design Workshops at Libraries and Museums

by Administrator
December 11, 2014

The fourth National STEM Video Game Challenge is well underway this year, with students from middle school and high school programs across the country creating their own video games. We can’t wait to see the results of their hard work as the submissions begin rolling in—we’ve always been blown away … 







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Q&A with Sago Sago’s Jason Krogh

by Catherine Jhee
November 14, 2014

Sago Sago‘s apps are charming interactive experiences that aim to engage the youngest players. We recently had the opportunity to ask CEO Jason Krogh to share the story behind the company and to tell us more about their most recent game, “Friends,” which encourages young children to go on a … 







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The 4th National STEM Video Game Challenge Opens Today!

by Administrator
October 29, 2014

Together with our partners at the Smithsonian and E-Line Media, we are thrilled to announce that the National STEM Video Game Challenge is now open for its fourth year! The Challenge aims to motivate interest in science, technology, engineering, and math (STEM) learning among youth by tapping into their natural … 







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telestory

Flipping the Script – Getting Kids Off the Couch and Creating TV with TeleStory

by Andy Russell
October 10, 2014

What if we could reimagine the iPad as an augmented reality camera for kids to act out their own stories – a costume box for the 21st century? Introducing: TeleStory You’ve all heard the stats. One in three American kids are obese or overweight and will suffer from diabetes at … 







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Goodbye, MechaStayPuft

by Sam Zelitch
September 2, 2014

He called himself MechaStayPuft. That was the username and avatar he would use across all of the game design platforms we used. It struck me as an odd choice for a teenager, a compound reference to Ghostbusters, which turned 30 this past June, and Gozilla vs. MechaGodzilla, which predates Ghostbusters … 







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SXSW 2015

Vote for Our SXSW 2015 Panel: Playing to Learn: Lessons From Game Design Gurus

by Anna Ly
August 12, 2014

The Joan Ganz Cooney Center needs your vote for the SXSW Interactive 2015 conference! We have pulled together heavy hitters from LEGO, Nickelodeon, and MIT Media Lab to talk about how the engaging power of games can be used to promote playful learning. The design experts will share lessons learned … 







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Beyond West Coast Design & Research Jam

Hacking: The New Creative Currency

by Lital Marom
August 6, 2014

Einstein put it best: We can’t solve problems by using the same kind of thinking we used when we created them. The world’s most beloved genius reminds us that it doesn’t take a genius to graduate beyond the state of being stumped. It only takes an earnestly dogged jury-rigger. Martha … 







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