Category Archives: Publications and reports

Expanding Minds and Opportunities

Upgrading Afterschool: Common Sense Shifts in Expanded Learning for a Digital Age

by Allison Mishkin
February 8, 2013

The Cooney Center’s Executive Director Michael H. Levine and Rafi Santo (Indiana University) have co-authored a chapter called “Upgrading Afterschool: Common Sense Shifts in Expanded Learning for a Digital Age” in the new book from the Expanding Learning & Afterschool Project. The compendium presents bold and persuasive evidence—as well as … 







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Kids Online

Taking a Closer Look at Kids Online: Opportunities and Challenges in Social Networking Forums

by Sara Grimes and Deborah Fields
November 7, 2012

As readers of this blog already know, many people are hopeful about the opportunities that online environments can provide for children. There is great promise for learning technical literacies, developing social skills and contributing to our shared culture through participation in online sites. And indeed, kids are participating in growing … 







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What Happened to the Edutainment Industry? A Case Study

by Carly Shuler
October 2, 2012

In the late ‘80s and early ‘90s, some of the best-selling video games included familiar titles such as Where in the World is Carmen Sandiego? and Oregon Trail—products that not only set the standard for video games as educational tools and but also launched an entire industry of consumer products … 







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co-reading

Reading with Young Children: Something Old and Something New?

September 18, 2012

Followers of the Center’s blog and research initiatives will know, we have been closely following the evolving, but not yet precisely documented transition from print to digital information that is impacting just about everyone these days. Our perspective on this phenomenon is to identify the ways in which digital books, … 







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iLearn Games addendum

iKeep Learning: Looking at Games in the App Store

by Carly Shuler
September 11, 2012

When I wrote the first iLearn report in 2009, mainstream news and industry sources were just starting to document the trend of kids and apps, and there was a significant amount of skepticism around whether apps would play an important role in the children’s media landscape.  The original report addressed … 







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Food for Thought: Towards a Deeper Dialogue on Print Books, E-books, and Learning

by Catherine Jhee
June 18, 2012

Last month, we released the results of our first QuickStudy on e-books. This report, “Teacher Attitude about Digital Games in the Classroom,” was inspired by the continued growth of e-readers — the Kindles, Nooks, and iPads that are almost ubiquitous now — and the exploding popularity of e-books for children. … 







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Our latest video case study: Digital game DESIGN in the classroom!

May 17, 2012

We’re thrilled to release the newest addition to the series of video case studies put out by the Joan Ganz Cooney Center, in collaboration with and support from BrainPOP. In this video, Steve Isaacs, a Technology Instructor at William Annin Middle School in Basking Ridge, New Jersey, shares how he integrates … 







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COPPA, APPS & A NEW REPORT, OH MY!

by Carly Shuler
March 5, 2012

When people ask me what I write about, my answer is that I discuss the positive potential of new and emerging forms of media. I fundamentally believe that media has the potential to play a positive role in children’s lives, am obsessed with Sesame Street, and feel honored to work … 







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Generation STEM

by Laura E Kirkpatrick
February 29, 2012

Right now, here at the Joan Ganz Cooney Center, we are all about STEM – Science, Technology, Engineering and Math. There are only two weeks left to enter the National STEM Video Game Challenge, which we are proud to present along with our partner E-Line Media. But we’re not the … 







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iLearn More

by Carly Shuler
January 13, 2012

Carly Shuler is a researcher, developer, and author in the children’s media and toy industry. As our inaugural Fellow, Carly has researched and authored a number of Cooney Center reports, including D is for Digital, iLearn and Pockets of Potential. Since her fellowship, Carly has continued her work with the … 







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