Category Archives: Games and Learning

Understanding Digital Games and Family Life

by Administrator
September 13, 2016

Once a novelty restricted to arcades, video games have become a deeply embedded part of our lives. As digital game platforms have become increasingly more affordable and more accessible over the past forty years, it has become clear that games aren’t just fun to play, but can motivate people of … 







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Using Games as Primary Sources and Primary Sources as Games

by Allison Mishkin
August 17, 2016

Imagine you were playing a game of Trivial Pursuit and this was your question: What institution has the largest collection of primary sources in the world, a board game on human morality, and now a video game expert? Answer: The Library of Congress Trivial Pursuit was just one of the games featured in our August … 







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Exploring Moholy-Nagy’s Artistic Process to Create Video Games

by Sloane Grinspoon
July 14, 2016

What does László Moholy-Nagy, a Hungarian artist active during the early 1900s, have to do with video game design? The National STEM Video Game Challenge and the Guggenheim Museum’s art education team partnered up last month to host a workshop that explored ways to apply Moholy-Nagy’s artistic process to the … 







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Combining Creativity and STEM Skills Through Video Game Design

April 4, 2016

Almost every child in the United States plays video games—91% of children ages 2-17, according to NPD. But how many kids make their own video games? I could not find any reliable statistics. Nowadays, one barely needs to write a line of code in order to build a video game … 







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Can Playful Learning Prepare Kids to Be Better Global Citizens?

March 29, 2016

Back in January, I joined the Joan Ganz Cooney Center as a Senior Fellow. It is a perfect fit. I’ve been a fan of the Center’s work for a while, writing regularly about its research reports for my Forbes Blog. Many of the folks at the center have also been … 







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playing wii

Parents! Please Take Our Survey About Games and Family Life

by Kristen Kohm
February 2, 2016

Are you the parent or guardian of a child between 4 and 13 years of age?  Does your child play video games?  If so, you are eligible to take a survey about digital games and family life by the Joan Ganz Cooney Center at Sesame Workshop.  Parents who complete the … 







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Celebrating the Winners of the National STEM Video Game Challenge

by Allison Mishkin
June 30, 2015

What do virtual reality innovators, the Pittsburgh Pirates, and Mr. Roger’s studio have in common? All three were part of an amazing weekend honoring the winners of the 4th annual National STEM Video Game Challenge! Ten students and their families celebrated their achievements this past weekend in Pittsburgh, PA, home … 







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Bagging the Key SXSW Learning Game Trends

by Anna Ly, Michelle Miller
March 30, 2015

Attending SXSW Interactive is a little like being on safari. The day begins with anticipation, involves endless strategizing around where to be and what ballrooms offer the maximum return, and ends with a re-cap of which “big game” was spotted, what life-changing experiences were narrowly missed and what was photo … 







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Teaching with Digital Games: Webinar Available on Demand

by Administrator
March 24, 2015

On March 23, Michael Levine presented “Teaching with Digital Games,” a webinar for the Share My Lesson Virtual Conference with Rebecca Rufo-Tepper from the Institute of Play. The session was attended live by nearly 500 participants, and is now available for view on demand on the Share My Lesson website … 







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Research Critical to Building Great Products, Battling Group-Think

by Lee Banville
March 19, 2015

This post was originally published on gamesandlearning.org. Whether developing formal learning games aimed for the classroom or apps you want parents to purchase for their kids, the role of research in game development and assessment of learning is one of the most critical decisions developers must make. A discussion at … 







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