Category Archives: Guest Posts

Improving Our Aim: A Psychotherapist’s Take On Video Games & Violence

A little while back I was playing Call Of Duty: Modern Warfare with one of my patients, we’ll call him Alex*.  Twenty minutes into our game, I was clearly losing badly and dying a lot.  Although I am a gamer-affirmative therapist, first-person shooters have never been a favorite of mine.  In fact it was only recently that I started playing them at home and with patients at all.  The game ended with me having died 25 times to his 2. …

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The Risks of Launching a Research Project at a Time of Moral Panic

Every parent and concerned citizen in the U.S. has been following the national conversation about the need for a balanced response to the tragedy at Sandy Hook Elementary School in Newtown, Connecticut. One area of concern that the President and Vice President highlighted in the action plan they presented last week is the role that media portrayals of violence may have on vulnerable children’s and their communities’ well-being. The President and Vice President have urged the Centers for Disease Control…

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What We Don’t Know, and What We Need to Know, About the Effects of Video Game Violence

Every parent and concerned citizen in the U.S. has been following the national conversation about the need for an urgent and balanced response to the tragedy at Sandy Hook Elementary School in Newtown, Connecticut.  One area of concern that the President and Vice President highlighted in the action plan they presented on this week is the role that media portrayals of violence may have on vulnerable children’s well-being.  Our leaders will urge the Centers for Disease Control and Prevention to…

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How and Why Digital Badges Promote College and Career Readiness

Welcome back! In our first post, we told you about Connected Foundations, a digital literacy program funded by the US Department of Commerce’s Broadband Technology Opportunities Program (BTOP) and managed by the NYC Department of Education and the NYC Department of Information Technology and Telecommunications. In this post, we’ll describe the “badged and blended” formula we use in courses for NYC high school students. What does “badged and blended” mean? Instructional content in our online platform, BadgeStack, is grouped into…

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Toontastic Jr. and the Brave New World of Online Creative Co-Play

Avast! Today marks an exciting day for our hornswoggling crew here at Launchpad Toys: Toontastic Jr. Pirates is LIVE in the App Store for iPhone and iPad! With 3 million cartoons created in over 150 countries, our first app – Toontastic – has been a great success for kids ages 6-12. Now, with the launch of Toontastic Jr. and our new StoryShare platform for online, creative Co-Play, little brothers and sisters as young as 3 years old can create their…

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Is it a class, or is it a game? A badging system for mastery in New York City high schools.

How can you use technology to grab a struggling student? How does access to high-speed Internet open a world of learning? What combination of pedagogy and curriculum can deliver the magic blend of fun, interest, academic content, and the many component skills that lead to academic success—especially for students who need to make up for lost time?

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Badges: What Works and What Doesn’t

This past spring, Global Kids worked on a crowdsourced project to develop “Six Ways to Look at Badging Systems Designed for Learning,” a list of six different goals that badging systems are often designed to meet. During the summer, we beta-tested our own badging system within two of our programs to see in which of these six ways we could demonstrate positive growth. The first program was the Virtual Video Project, which focused on creating an animated film about climate…

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A Summer at the Joan Ganz Cooney Center

Laurie Rabin was an intern in the research department here at the Cooney Center this past summer; we’ve recently dug up a copy of a letter that she wrote to herself — from the future! — upon completing her internship to her younger self as she was about to begin her adventure. We are pleased to share this letter with you, with Laurie’s permission.   Dear Laurie (circa June 2012, B(JGC)C), First of all, congratulations! You made it here. Remember…

Pilot Study: Creative Play With Toontastic

At Launchpad Toys, we’re working to inspire creativity in children through play with digital toys and tools like our flagship storytelling app, Toontastic. As tablet usage in young children increases year after year (NPD showed 13% growth between 2011 and 2012), it has become more important than ever to provide kids with quality learning tools that maximize their time on touchscreen devices. Still, in the immortal words of former President George W. Bush, “Rarely is the question asked: Is our…

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Game Design for Kids: Exploring Opportunities for Connectivity

Since my post a couple of weeks ago about Scratch, Meagan Bromley has contributed two really wonderful posts about her work with Gamestar Mechanic and their Online Learning Program where she is currently serving as a mentor/teacher.  Between Gamestar Mechanic, Scratch, Meagan’s posts and mine, one very clear throughline that I see emerging is the value being placed on connectivity within the world of creatively driven educational media. Technology has provided us with a level of connectivity that we have…

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