Category Archives: Guest Posts
Designing Games for Students
July 25, 2012
Hello again! When I wrote my blog post on my experiences as one of the Educator Winners from the 2012 STEM Video Game Challenge, I didn’t have a chance to discuss my method for designing games for students. I’ve thought about this quite a bit, and wanted to share some of my tips with other aspiring game designers here. First, there are two good articles on video games and learning at the STEM Challenge website at the bottom of their Resources page. These…
Lessons Learned Leading a Creative Jam
July 23, 2012
Mark Rabo recently led a Creative Jam as part of the TIFF Nexus New Media Literacies Conferences that took place in Toronto this spring. We asked him to share some tips for producers interested in collaborating with others in this innovative format that inspires creativity while harnessing the talents of its participants. “Good artists steal” “Everything is a remix” “There is nothing new under the sun” It’s both terrifying and liberating that the raw material of every idea has always existed.…
Math Teacher Designs Winning Game for Students
July 16, 2012
Hello everyone! My name is Marty Esterman and I am the Educator Grand Prize winner for the PBS Kids stream in this year’s STEM Video Game Challenge event for my entry, AdditionBlocks. I have been quite humbled by this whole experience-and I want to thank The Joan Ganz Cooney Center, PBS Kids, E-Line Media, and the AMD Foundation for all their support. I have met some really great people! I also want to thank my wife, Stacy, who has also been…
TIFF Nexus – Conferences With a Twist
July 9, 2012
This past spring, TIFF Nexus hosted a series of conferences and creative jams to explore new ways of creating media in Toronto, in which our own Carly Shuler participated. We invited Jam Leader Mark Rabo to tell us more about what sets TIFF Nexus apart from other conferences about youth and media. TIFF is known primarily by its unabbreviated namesake, the Toronto International Film Festival, which attracts a worldwide audience and fills the city with stars and star-gazers for two…
Calling All Girls: Their Future, Our Responsibility
June 8, 2012
Dr. Idit Harel Caperton, President and Founder of the World Wide Workshop, is passionate about getting more young girls and women excited about becoming leaders in STEM-related fields.This piece originally appeared in the Huffington Post and is reprinted here with permission. This is the second of two posts about integrating more women in the gaming industry: read the first post here. In this piece, she focuses on how to get girls and young women the support they need to dive into…
An App Reviewer’s Wish List
May 15, 2012
In January, we introduced Cooney Center Research Associate Cynthia Chiong’s new website, A Matter of App, in which she rates educational apps for children. Fifty reviews later, she shares what she has learned along the way. THE BIG 5-0. Fifty reviews, that is. Woo-hoo! This has been quite a learning process for me. I started out with the goal of seeing what’s out there in the app world for kids, and I must admit that my goal has shifted a bit…
Swipe, tap, flick and read?
This post was originally submitted to Edutopia and is reprinted with their permission. Mixed reactions to children’s e-books and the digitization of story time The news media and blogosphere were abuzz last month with the news that Apple is “reinventing the textbook” through the introduction of digital textbooks available for the iPad. With the announcement has come a myriad of opinions and speculations regarding the possible repercussions of Apple’s textbook reinvention for schools and for children’s learning.Many celebrate the availability of…
An Empirical Wish-list
December 30, 2011
For the second year in a row, the iPad is the most popular item that children are asking for as a holiday gift. Given that it is the season for making wish-lists, it is in this spirit that I offer my own iPad research wish-list for 2012. The items on this list will surely keep a variety of researchers busy in the new year and would help address some critical questions about the iPad in particular, but touch screens in…
An Update from Filament Games: Winners of the First National STEM Video Game Challenge
December 12, 2011
The developer’s prize for the first National STEM Video Game Challenge went to Filament Games, headed by Dan White and Dan Norton, for You Make Me Sick, a game in which students design a bacteria or virus and attempt to infect a target host. Creative Director Dan Norton writes in with an update and shares some tips for aspiring game designers interested in entering this year’s National STEM Video Game Challenge. Hi everyone! I’m Dan Norton, Creative Director at…
A Teacher’s Reflections on the National STEM Video Game Challenge
November 10, 2011
Dan Caldwell was a finalist in the 2011 National STEM Video Game Challenge who inspired the creation of the Educator Prize. Participating in the first National STEM Video Game Challenge has opened amazing doors for me, most importantly the opportunity to work full-time on my sciTunes Education Products Inc. curriculum. I have also had the pleasure to meet with a number of incredible people who have shared great insights with me, and I hope to continue to build and develop…