Category Archives: Industry
The Designing for Digital Thriving Challenge is Live!
October 5, 2022
The Joan Ganz Cooney Center is excited to join forces with Riot Games, IDEO, and the Fair Play Alliance to announce the “The Designing for Digital Thriving Challenge.” Co-hosted by Riot and IDEO, the Challenge is inspired by the work that the Fair Play Alliance (FPA) and the Cooney Center are doing to establish “Digital Thriving,” a field-initiated approach to building healthy interactions and resilient communities in online game spaces. The FPA and Joan Ganz Cooney Center define digital thriving…
Please Vote for Our SXSW 2023 Panel!
August 12, 2022
It’s August—which means it’s SXSW PanelPicker time! We are looking forward to sharing ideas and learning together with friends and colleagues in Austin in March 2023. The SXSW panel selection process relies on input from the community, and we’ve got a PanelPicker proposal we’re incredibly excited to share. To vote, please visit panelpicker.sxsw.com/vote before Sunday, August 21st and log in or create a free account. It’s super easy! You can find our proposal here. Designing Tech for Children’s Well-Being There…
Playtest with Kids: A Digital Toolkit for Creating Great Products with Kids
April 28, 2022
Conducting playtesting with kids can be tricky. It can be challenging to get feedback from children that can really help producers make great products—but it’s definitely not impossible. We are thrilled to share Playtest with Kids, a new digital toolkit that shares best practices gathered from dozens of kids researchers. “Do you like this?” seems like a very reasonable question to ask children. But we’ve noticed that asking this seemingly-straightforward question will often result in an immediate “yes!” —not because…
Engaging the Next Generation of Public Media Audiences
November 3, 2021
Public media is at a critical junction. Rapidly evolving technology ecosystems mean that new platforms, modes of engagement, and forms of content are driving every part of the media sector to innovate. At the same time, tweens and teens who are growing up in this new world are approaching media differently — they aren’t just consuming media, they’re engaging with it creatively, interactively, and socially too. In the current environment, tweens and teens rarely have trustworthy, high-quality options available to…
It’s time to make the digital world playful by design!
July 29, 2021
This post originally appeared on the Digital Futures Commission website and appears here with permission. Like everything else in their life, children’s play has shifted online almost by default due to the COVID-19 pandemic. Parents, teachers and professionals who work with children, on the other hand, have scrambled to advise children on play with digital technologies; resources have been hard to come by, making it hard to figure out what free play in digital contexts looks like! So, what are the…
Widen the Welcome: How Public Media Can Connect with the Missing Middle
June 2, 2021
“While new technology is connecting us to each other in different and much faster ways, these changes will necessarily have a knock-on effect to how we interact with one another, how younger generations open up to new cultures and ideas, and how we interpret this cultural Tower of Babel from one era to the next.” –Julian Vigo (Forbes, 2019) Generation Z, born mainly between 1997 and 2010, inhabit a world with 24/7/365 access to on-demand media, social media, mobile devices,…
Children’s Media Developers: The Spotlight is On
April 6, 2020
When the Cooney Center published D is for Digital over 10 years ago, our goal was to insert the positive potential of kids media into the national conversation around children’s learning. One thing I can say with certainty is that we never imagined that a global pandemic would push digital media into the forefront of that conversation. Yet, here we are. This sudden insurgence of demand for informal educational technology (by that I mean educational technology products for the home,…
Immersive Media and Child Development
November 21, 2018
This past November 7 and 8, the Joan Ganz Cooney Center, Center for Science and the Imagination and the School for the Future of Innovation in Society at Arizona State University, and Dubit convened about 60 field leaders at the inaugural Future of Childhood Salon on Immersive Media and Child Development. As salon participants, these leaders in education, research, pediatric medicine, technology policy, content creation, hardware development, and more began thinking about the opportunities and risks of immersive media (i.e.,…
Podcast Transcript: The App Fairy Talks to Toca Boca
September 14, 2018
This partial transcript of the App Fairy podcast has been edited for length and clarity. Carissa Christner: Today I’m very excited to bring to you an interview with Caroline Ingeborn of Toca Boca. Toco Boca makes the very best play apps that I have seen anywhere, and if you have been playing apps with your children and you haven’t heard of Toca Boca I’d be very surprised. I think the last time I checked out the top 10 paid apps…
Developing an Engaging Empathy-Focused Children’s App with Research
July 16, 2018
In May, Maayan Eldar and Ashley Mannetta discussed Me: A Kid’s Diary by Tinybop at the International Communication Association Conference in Prague. The app encourages empathy and self-reflection by inviting children to respond to a series of questions about themselves and their lives with drawings, photos, texts, or recordings. We invited them to tell us more how user-testing influences the design of an app, and what the data they have begun to analyze reveals. Last year, Tinybop launched an app…