Category Archives: STEM Challenge
Coding as Self-Expression
August 11, 2016
“Ugh! I hate coding!” cried out one of my seventh-grade students. “I don’t see why I have to move Elsa three spaces to meet Anna. It’s soooo boring!” “But with Twine you are coding,” I explained. “I guess,” she responded, unenthusiastically. The above conversation was an actual exchange I had with a student in my social studies class this past school year. She was referencing an Hour of Code activity she was assigned to complete for another class. In it,…
Unlocking Your Child’s Potential Through Games
August 9, 2016
I have been working with the brilliant minds in the video game and design industry since my introduction to the Entertainment Technology Center (ETC) at Carnegie Mellon University in 2006. While I am a scientist and tech savvy, I had no idea what the world of augmented reality, gaming, and videos could mean in the age before the iPad, especially to kids who are growing up immersed in the opportunity to not just consume games, but create them. We’ll get…
Getting Creative with Maker Spaces at the Capitol Hill Maker Faire
July 5, 2016
This past week, the Institute of Museum and Library Services hosted The Capitol Hill Maker Faire as a part of the White House’s National Week of Making. The STEM Challenge attended the Faire to network with other organizations and spaces that are also devoted to making and innovation. The Faire explored the best practices and challenges of the maker community, in order to foster educators’ and community leaders’ efforts to further innovation across the country. The organizations represented at the…
Inspired STEM Camper Turns Teacher
June 30, 2016
Empow Studios brings technology, arts, and play together to help young learners discover and build on their creative talents. They teach classes in programming, robotics, video game design, animation, design, audio engineering and other creative skills for the 21st century at over 20 locations in Massachusetts. Many of the students enrolled in their summer programs are designing games that are eligible for submission into the 2016 National STEM Video Game Challenge. When 22-year-old Lynne Richman had her first taste of…
Developing a Curriculum in Game Design and Development
June 21, 2016
Steve Isaacs teaches video game design and development to middle school students in New Jersey, and has been recognized as an ISTE Outstanding Teacher this year. Here he shares his experience in developing a curriculum in game design at his school, and offers tips for educators interested in doing so at their own schools. When I started teaching at William Annin Middle School (WAMS) in 1998, I offered an after school computer club that focused on Game Design and…
The STEM Challenge at Remake Learning Days
June 9, 2016
The synergy in Pittsburgh that extends across three rivers, regional institutions, learning spaces, and communities in support of local youth was in the spotlight during May 9-15, 2016. Remake Learning Days was a bold vision to bolster over 300 events that took place throughout Western Pennsylvania and West Virginia with a culminating family-friendly rally at PNC Park, home of the Pittsburgh Pirates. All week long, Pittsburgh partied. We learning party partied. School marching bands welcomed visitors to open houses, fab…
Catching Up with Inaugural STEM Challenge Winner Derek Lomas
When Derek Lomas learned that 50% of 8th grade students in the United States can’t put a series of fractions in order from least to greatest—a skill that’s generally taught to students in 4th and 5th grade—he knew that something needed to be done. “Fractions are often the mathematical sticking point for kids because it’s the area where math truly gets hard for the first time,” Derek explains. “Without a firm grasp of fractions, students have a hard time learning…
Q&A with Nancy Drew Developer Her Interactive
Since releasing their first Nancy Drew adventure game, Secrets Can Kill, back in 1998, Her Interactive has inspired thousands to pick up a virtual magnifying glass and take on the role of amateur detective—including 2015 STEM Challenge winner Olivia Thomas. Based out of Bellevue, Washington, the Her Interactive team has produced over 30 first-person mystery games in the last 18 years. This month, they launched Nancy Drew: Codes & Clues, aimed at introducing early learners to coding and STEM skills. To…
Olivia Thomas: A Video Game Designer’s Journey to the White House Science Fair
April 22, 2016
I don’t quite know when it hit me. Maybe it was when the man in black let me through the gates. Maybe it was when I walked past parking spaces that were reserved for people anyone would recognize. Maybe it was when I was standing at the threshold of a large white house with no escort except for my chaperone. But it wasn’t just a white house. It was the White House. My pass card? A video game. It was…
STEM Challenge Winner Attends 2016 White House Science Fair
April 13, 2016
We’re thrilled that Olivia Thomas, who won last year’s 2015 National STEM Video Game Challenge in the High School Gamestar Mechanic category, is attending this year’s White House Science Fair. This is the sixth and final Science Fair of President Obama’s Administration, with more than 130 students representing 30 states who have won a broad range of (STEM) science, technology, engineering, and math competitions. This is an incredible honor both for Olivia and the STEM Challenge, which was inspired by President…