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James Paul Gee

Games Can Advance Education: A Conversation With James Paul Gee

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JP and daugther co-play

We Stink at Playing with Our Kids: Thinking Differently About Playing Together

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Could Text Messages to Parents Help Close the “Word Gap”?

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Brad Flickinger

Games In The Classroom: What the Research Says

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Keith Devlin covers

Digital Games and the Future of Math Class: A Conversation With Keith Devlin

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Screenshot/ Sesame Street

Six Questions for the EdTech Field to Think About When Designing for the 0 to 8 Set

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Pediatricians Use Video Tools to Help Children Get Ready to Read

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Photo: Flickr/ThomasLife

Introducing Seeding Reading: Investing in Children’s Literacy in a Digital Age

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Anna Ly, Makeda May-Greens, and Erica Branch-Ridley hang out with Levar Burton at Fred Forward.

Communicating, Collaborating and Creating Change at Fred Forward

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photo credit: Doug Kline

Benefits of Gaming: What Research Shows

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Gamestar Mechanic

Making Games: The Ultimate Project-Based Learning

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Michael Levine

Introductory Remarks for Anytime, Anywhere Summer Learning

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James Paul Gee

Games Can Advance Education: A Conversation With James Paul Gee

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JP and daugther co-play

We Stink at Playing with Our Kids: Thinking Differently About Playing Together

Read More

Could Text Messages to Parents Help Close the “Word Gap”?

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Brad Flickinger

Games In The Classroom: What the Research Says

Read More
Keith Devlin covers

Digital Games and the Future of Math Class: A Conversation With Keith Devlin

Read More
Screenshot/ Sesame Street

Six Questions for the EdTech Field to Think About When Designing for the 0 to 8 Set

Read More

Pediatricians Use Video Tools to Help Children Get Ready to Read

Read More
Photo: Flickr/ThomasLife

Introducing Seeding Reading: Investing in Children’s Literacy in a Digital Age

Read More
Anna Ly, Makeda May-Greens, and Erica Branch-Ridley hang out with Levar Burton at Fred Forward.

Communicating, Collaborating and Creating Change at Fred Forward

Read More
photo credit: Doug Kline

Benefits of Gaming: What Research Shows

Read More
Gamestar Mechanic

Making Games: The Ultimate Project-Based Learning

Read More
Michael Levine

Introductory Remarks for Anytime, Anywhere Summer Learning

Filters Radio -> Select + Search

Filters Radio -> Select + Search

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James Paul Gee

Games Can Advance Education: A Conversation With James Paul Gee

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JP and daugther co-play

We Stink at Playing with Our Kids: Thinking Differently About Playing Together

Read More

Could Text Messages to Parents Help Close the “Word Gap”?

Read More
Brad Flickinger

Games In The Classroom: What the Research Says

Read More
Keith Devlin covers

Digital Games and the Future of Math Class: A Conversation With Keith Devlin

Read More
Screenshot/ Sesame Street

Six Questions for the EdTech Field to Think About When Designing for the 0 to 8 Set

Read More

Pediatricians Use Video Tools to Help Children Get Ready to Read

Read More
Photo: Flickr/ThomasLife

Introducing Seeding Reading: Investing in Children’s Literacy in a Digital Age

Read More
Anna Ly, Makeda May-Greens, and Erica Branch-Ridley hang out with Levar Burton at Fred Forward.

Communicating, Collaborating and Creating Change at Fred Forward

Read More
photo credit: Doug Kline

Benefits of Gaming: What Research Shows

Read More
Gamestar Mechanic

Making Games: The Ultimate Project-Based Learning

Read More
Michael Levine

Introductory Remarks for Anytime, Anywhere Summer Learning

Filters Radio -> Select

Filters Radio -> Select

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Read More
James Paul Gee

Games Can Advance Education: A Conversation With James Paul Gee

Read More
JP and daugther co-play

We Stink at Playing with Our Kids: Thinking Differently About Playing Together

Read More

Could Text Messages to Parents Help Close the “Word Gap”?

Read More
Brad Flickinger

Games In The Classroom: What the Research Says

Read More
Keith Devlin covers

Digital Games and the Future of Math Class: A Conversation With Keith Devlin

Read More
Screenshot/ Sesame Street

Six Questions for the EdTech Field to Think About When Designing for the 0 to 8 Set

Read More

Pediatricians Use Video Tools to Help Children Get Ready to Read

Read More
Photo: Flickr/ThomasLife

Introducing Seeding Reading: Investing in Children’s Literacy in a Digital Age

Read More
Anna Ly, Makeda May-Greens, and Erica Branch-Ridley hang out with Levar Burton at Fred Forward.

Communicating, Collaborating and Creating Change at Fred Forward

Read More
photo credit: Doug Kline

Benefits of Gaming: What Research Shows

Read More
Gamestar Mechanic

Making Games: The Ultimate Project-Based Learning

Read More
Michael Levine

Introductory Remarks for Anytime, Anywhere Summer Learning

Filters Radio -> Select -> Show All

Filters Radio -> Select -> Show All

Edit Filters
Read More
James Paul Gee

Games Can Advance Education: A Conversation With James Paul Gee

Read More
JP and daugther co-play

We Stink at Playing with Our Kids: Thinking Differently About Playing Together

Read More

Could Text Messages to Parents Help Close the “Word Gap”?

Read More
Brad Flickinger

Games In The Classroom: What the Research Says

Read More
Keith Devlin covers

Digital Games and the Future of Math Class: A Conversation With Keith Devlin

Read More
Screenshot/ Sesame Street

Six Questions for the EdTech Field to Think About When Designing for the 0 to 8 Set

Read More

Pediatricians Use Video Tools to Help Children Get Ready to Read

Read More
Photo: Flickr/ThomasLife

Introducing Seeding Reading: Investing in Children’s Literacy in a Digital Age

Read More
Anna Ly, Makeda May-Greens, and Erica Branch-Ridley hang out with Levar Burton at Fred Forward.

Communicating, Collaborating and Creating Change at Fred Forward

Read More
photo credit: Doug Kline

Benefits of Gaming: What Research Shows

Read More
Gamestar Mechanic

Making Games: The Ultimate Project-Based Learning

Read More
Michael Levine

Introductory Remarks for Anytime, Anywhere Summer Learning