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Introducing Seeding Reading: Investing in Children’s Literacy in a Digital Age

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Anna Ly, Makeda May-Greens, and Erica Branch-Ridley hang out with Levar Burton at Fred Forward.

Communicating, Collaborating and Creating Change at Fred Forward

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photo credit: Doug Kline

Benefits of Gaming: What Research Shows

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Gamestar Mechanic

Making Games: The Ultimate Project-Based Learning

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Michael Levine

Introductory Remarks for Anytime, Anywhere Summer Learning

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devices used to play games in the classroom

Digital Games in the Classroom: A National Survey

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Shannon Muskoff/flickr

Can Games Make High-Stakes Tests Obsolete?

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Nic Badila at White House Science Fair

STEM Challenge Winner Nic Badila Attends White House Science Fair

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Michelle King in front of a picture of her students' game Colonial Thrive

Revisiting Games for Change, Part 2

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Vikki Katz

Broadband and Digital Media Use Among Low-Income Mexican-Origin Families

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Joan Ganz Cooney at Sesame Gala

Joan Ganz Cooney: Our Founder and Mentor Is Honored at Sesame Workshop’s Gala

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Media and the Well-Being of Children and Adolescents Edited by Amy B. Jordan and Daniel Romer

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Photo: Flickr/ThomasLife

Introducing Seeding Reading: Investing in Children’s Literacy in a Digital Age

Read More
Anna Ly, Makeda May-Greens, and Erica Branch-Ridley hang out with Levar Burton at Fred Forward.

Communicating, Collaborating and Creating Change at Fred Forward

Read More
photo credit: Doug Kline

Benefits of Gaming: What Research Shows

Read More
Gamestar Mechanic

Making Games: The Ultimate Project-Based Learning

Read More
Michael Levine

Introductory Remarks for Anytime, Anywhere Summer Learning

Read More
devices used to play games in the classroom

Digital Games in the Classroom: A National Survey

Read More
Shannon Muskoff/flickr

Can Games Make High-Stakes Tests Obsolete?

Read More
Nic Badila at White House Science Fair

STEM Challenge Winner Nic Badila Attends White House Science Fair

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Michelle King in front of a picture of her students' game Colonial Thrive

Revisiting Games for Change, Part 2

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Vikki Katz

Broadband and Digital Media Use Among Low-Income Mexican-Origin Families

Read More
Joan Ganz Cooney at Sesame Gala

Joan Ganz Cooney: Our Founder and Mentor Is Honored at Sesame Workshop’s Gala

Read More
Media and the Well-Being of Children and Adolescents Edited by Amy B. Jordan and Daniel Romer

Available Now: Media and the Well-Being of Children and Adolescents

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Photo: Flickr/ThomasLife

Introducing Seeding Reading: Investing in Children’s Literacy in a Digital Age

Read More
Anna Ly, Makeda May-Greens, and Erica Branch-Ridley hang out with Levar Burton at Fred Forward.

Communicating, Collaborating and Creating Change at Fred Forward

Read More
photo credit: Doug Kline

Benefits of Gaming: What Research Shows

Read More
Gamestar Mechanic

Making Games: The Ultimate Project-Based Learning

Read More
Michael Levine

Introductory Remarks for Anytime, Anywhere Summer Learning

Read More
devices used to play games in the classroom

Digital Games in the Classroom: A National Survey

Read More
Shannon Muskoff/flickr

Can Games Make High-Stakes Tests Obsolete?

Read More
Nic Badila at White House Science Fair

STEM Challenge Winner Nic Badila Attends White House Science Fair

Read More
Michelle King in front of a picture of her students' game Colonial Thrive

Revisiting Games for Change, Part 2

Read More
Vikki Katz

Broadband and Digital Media Use Among Low-Income Mexican-Origin Families

Read More
Joan Ganz Cooney at Sesame Gala

Joan Ganz Cooney: Our Founder and Mentor Is Honored at Sesame Workshop’s Gala

Read More
Media and the Well-Being of Children and Adolescents Edited by Amy B. Jordan and Daniel Romer

Available Now: Media and the Well-Being of Children and Adolescents

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Photo: Flickr/ThomasLife

Introducing Seeding Reading: Investing in Children’s Literacy in a Digital Age

Read More
Anna Ly, Makeda May-Greens, and Erica Branch-Ridley hang out with Levar Burton at Fred Forward.

Communicating, Collaborating and Creating Change at Fred Forward

Read More
photo credit: Doug Kline

Benefits of Gaming: What Research Shows

Read More
Gamestar Mechanic

Making Games: The Ultimate Project-Based Learning

Read More
Michael Levine

Introductory Remarks for Anytime, Anywhere Summer Learning

Read More
devices used to play games in the classroom

Digital Games in the Classroom: A National Survey

Read More
Shannon Muskoff/flickr

Can Games Make High-Stakes Tests Obsolete?

Read More
Nic Badila at White House Science Fair

STEM Challenge Winner Nic Badila Attends White House Science Fair

Read More
Michelle King in front of a picture of her students' game Colonial Thrive

Revisiting Games for Change, Part 2

Read More
Vikki Katz

Broadband and Digital Media Use Among Low-Income Mexican-Origin Families

Read More
Joan Ganz Cooney at Sesame Gala

Joan Ganz Cooney: Our Founder and Mentor Is Honored at Sesame Workshop’s Gala

Read More
Media and the Well-Being of Children and Adolescents Edited by Amy B. Jordan and Daniel Romer

Available Now: Media and the Well-Being of Children and Adolescents

Filters Radio -> Select -> Show All

Filters Radio -> Select -> Show All

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Read More
Photo: Flickr/ThomasLife

Introducing Seeding Reading: Investing in Children’s Literacy in a Digital Age

Read More
Anna Ly, Makeda May-Greens, and Erica Branch-Ridley hang out with Levar Burton at Fred Forward.

Communicating, Collaborating and Creating Change at Fred Forward

Read More
photo credit: Doug Kline

Benefits of Gaming: What Research Shows

Read More
Gamestar Mechanic

Making Games: The Ultimate Project-Based Learning

Read More
Michael Levine

Introductory Remarks for Anytime, Anywhere Summer Learning

Read More
devices used to play games in the classroom

Digital Games in the Classroom: A National Survey

Read More
Shannon Muskoff/flickr

Can Games Make High-Stakes Tests Obsolete?

Read More
Nic Badila at White House Science Fair

STEM Challenge Winner Nic Badila Attends White House Science Fair

Read More
Michelle King in front of a picture of her students' game Colonial Thrive

Revisiting Games for Change, Part 2

Read More
Vikki Katz

Broadband and Digital Media Use Among Low-Income Mexican-Origin Families

Read More
Joan Ganz Cooney at Sesame Gala

Joan Ganz Cooney: Our Founder and Mentor Is Honored at Sesame Workshop’s Gala

Read More
Media and the Well-Being of Children and Adolescents Edited by Amy B. Jordan and Daniel Romer

Available Now: Media and the Well-Being of Children and Adolescents