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Michael Levine

The New Learning Times Profiles Michael H. Levine

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What’s in Store Today: A Snapshot of Kids’ Language and Literacy Apps (Part 1)

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Laurie Sullivan

Screen Time That’s Valuable For Young Kids

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SXSW 2015

Vote for Our SXSW 2015 Panel: Playing to Learn: Lessons From Game Design Gurus

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In the Bustling, Interactive Classroom, A Place for Digital Games

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Beyond West Coast Design & Research Jam

Hacking: The New Creative Currency

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What New Technologies Could Mean for Home Visiting and Early Literacy

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What Happens When School Design Looks Like Game Design

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S'More

Publishing a Digital Magazine for Kids: The Making of Sesame Street’s S’More (Part 2 of 2)

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How Teachers Can Use Video Games In The Humanities Classroom

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Michael Levine

Playful Learning and Rigorous Assessment: Can We Level-Up the Common Core?

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Photo: Sesame Workshop

Merging Past, Present, and Future into So Much S’More: The Making of Sesame Street’s First Digital Magazine (Part 1 of 2)

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Michael Levine

The New Learning Times Profiles Michael H. Levine

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What’s in Store Today: A Snapshot of Kids’ Language and Literacy Apps (Part 1)

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Laurie Sullivan

Screen Time That’s Valuable For Young Kids

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SXSW 2015

Vote for Our SXSW 2015 Panel: Playing to Learn: Lessons From Game Design Gurus

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In the Bustling, Interactive Classroom, A Place for Digital Games

Read More
Beyond West Coast Design & Research Jam

Hacking: The New Creative Currency

Read More

What New Technologies Could Mean for Home Visiting and Early Literacy

Read More

What Happens When School Design Looks Like Game Design

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S'More

Publishing a Digital Magazine for Kids: The Making of Sesame Street’s S’More (Part 2 of 2)

Read More

How Teachers Can Use Video Games In The Humanities Classroom

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Michael Levine

Playful Learning and Rigorous Assessment: Can We Level-Up the Common Core?

Read More
Photo: Sesame Workshop

Merging Past, Present, and Future into So Much S’More: The Making of Sesame Street’s First Digital Magazine (Part 1 of 2)

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Michael Levine

The New Learning Times Profiles Michael H. Levine

Read More

What’s in Store Today: A Snapshot of Kids’ Language and Literacy Apps (Part 1)

Read More
Laurie Sullivan

Screen Time That’s Valuable For Young Kids

Read More
SXSW 2015

Vote for Our SXSW 2015 Panel: Playing to Learn: Lessons From Game Design Gurus

Read More

In the Bustling, Interactive Classroom, A Place for Digital Games

Read More
Beyond West Coast Design & Research Jam

Hacking: The New Creative Currency

Read More

What New Technologies Could Mean for Home Visiting and Early Literacy

Read More

What Happens When School Design Looks Like Game Design

Read More
S'More

Publishing a Digital Magazine for Kids: The Making of Sesame Street’s S’More (Part 2 of 2)

Read More

How Teachers Can Use Video Games In The Humanities Classroom

Read More
Michael Levine

Playful Learning and Rigorous Assessment: Can We Level-Up the Common Core?

Read More
Photo: Sesame Workshop

Merging Past, Present, and Future into So Much S’More: The Making of Sesame Street’s First Digital Magazine (Part 1 of 2)

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Michael Levine

The New Learning Times Profiles Michael H. Levine

Read More

What’s in Store Today: A Snapshot of Kids’ Language and Literacy Apps (Part 1)

Read More
Laurie Sullivan

Screen Time That’s Valuable For Young Kids

Read More
SXSW 2015

Vote for Our SXSW 2015 Panel: Playing to Learn: Lessons From Game Design Gurus

Read More

In the Bustling, Interactive Classroom, A Place for Digital Games

Read More
Beyond West Coast Design & Research Jam

Hacking: The New Creative Currency

Read More

What New Technologies Could Mean for Home Visiting and Early Literacy

Read More

What Happens When School Design Looks Like Game Design

Read More
S'More

Publishing a Digital Magazine for Kids: The Making of Sesame Street’s S’More (Part 2 of 2)

Read More

How Teachers Can Use Video Games In The Humanities Classroom

Read More
Michael Levine

Playful Learning and Rigorous Assessment: Can We Level-Up the Common Core?

Read More
Photo: Sesame Workshop

Merging Past, Present, and Future into So Much S’More: The Making of Sesame Street’s First Digital Magazine (Part 1 of 2)

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Michael Levine

The New Learning Times Profiles Michael H. Levine

Read More

What’s in Store Today: A Snapshot of Kids’ Language and Literacy Apps (Part 1)

Read More
Laurie Sullivan

Screen Time That’s Valuable For Young Kids

Read More
SXSW 2015

Vote for Our SXSW 2015 Panel: Playing to Learn: Lessons From Game Design Gurus

Read More

In the Bustling, Interactive Classroom, A Place for Digital Games

Read More
Beyond West Coast Design & Research Jam

Hacking: The New Creative Currency

Read More

What New Technologies Could Mean for Home Visiting and Early Literacy

Read More

What Happens When School Design Looks Like Game Design

Read More
S'More

Publishing a Digital Magazine for Kids: The Making of Sesame Street’s S’More (Part 2 of 2)

Read More

How Teachers Can Use Video Games In The Humanities Classroom

Read More
Michael Levine

Playful Learning and Rigorous Assessment: Can We Level-Up the Common Core?

Read More
Photo: Sesame Workshop

Merging Past, Present, and Future into So Much S’More: The Making of Sesame Street’s First Digital Magazine (Part 1 of 2)