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A Day at the Museum: The National STEM Video Game Challenge Launches with a Series of Workshops That Teach Kids to Make Video Games

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Learn to Play and Play to Learn: The Secret to Games That Teach

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Tech Toy Magic at Toy Fair

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Improving Our Aim: A Psychotherapist’s Take On Video Games & Violence

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Connecting Disability with “Connected Learning”

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Expanding Minds and Opportunities

Upgrading Afterschool: Common Sense Shifts in Expanded Learning for a Digital Age

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East Harlem School

Build It and They Will Learn: How the Design of a School Impacts Learning

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Sarah Vaala and Murray

The Top 5 Things About Being a JGCC Research Fellow

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Games for a Digital Age

The Games & Learning Publishing Council Continues

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The Risks of Launching a Research Project at a Time of Moral Panic

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Children’s Media and Marketing – 5 Issues to Watch in 2013

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What We Don’t Know, and What We Need to Know, About the Effects of Video Game Violence

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A Day at the Museum: The National STEM Video Game Challenge Launches with a Series of Workshops That Teach Kids to Make Video Games

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Learn to Play and Play to Learn: The Secret to Games That Teach

Read More

Tech Toy Magic at Toy Fair

Read More

Improving Our Aim: A Psychotherapist’s Take On Video Games & Violence

Read More

Connecting Disability with “Connected Learning”

Read More
Expanding Minds and Opportunities

Upgrading Afterschool: Common Sense Shifts in Expanded Learning for a Digital Age

Read More
East Harlem School

Build It and They Will Learn: How the Design of a School Impacts Learning

Read More
Sarah Vaala and Murray

The Top 5 Things About Being a JGCC Research Fellow

Read More
Games for a Digital Age

The Games & Learning Publishing Council Continues

Read More

The Risks of Launching a Research Project at a Time of Moral Panic

Read More
Flickr/ David Boyle

Children’s Media and Marketing – 5 Issues to Watch in 2013

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What We Don’t Know, and What We Need to Know, About the Effects of Video Game Violence

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A Day at the Museum: The National STEM Video Game Challenge Launches with a Series of Workshops That Teach Kids to Make Video Games

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Learn to Play and Play to Learn: The Secret to Games That Teach

Read More

Tech Toy Magic at Toy Fair

Read More

Improving Our Aim: A Psychotherapist’s Take On Video Games & Violence

Read More

Connecting Disability with “Connected Learning”

Read More
Expanding Minds and Opportunities

Upgrading Afterschool: Common Sense Shifts in Expanded Learning for a Digital Age

Read More
East Harlem School

Build It and They Will Learn: How the Design of a School Impacts Learning

Read More
Sarah Vaala and Murray

The Top 5 Things About Being a JGCC Research Fellow

Read More
Games for a Digital Age

The Games & Learning Publishing Council Continues

Read More

The Risks of Launching a Research Project at a Time of Moral Panic

Read More
Flickr/ David Boyle

Children’s Media and Marketing – 5 Issues to Watch in 2013

Read More

What We Don’t Know, and What We Need to Know, About the Effects of Video Game Violence

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A Day at the Museum: The National STEM Video Game Challenge Launches with a Series of Workshops That Teach Kids to Make Video Games

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Learn to Play and Play to Learn: The Secret to Games That Teach

Read More

Tech Toy Magic at Toy Fair

Read More

Improving Our Aim: A Psychotherapist’s Take On Video Games & Violence

Read More

Connecting Disability with “Connected Learning”

Read More
Expanding Minds and Opportunities

Upgrading Afterschool: Common Sense Shifts in Expanded Learning for a Digital Age

Read More
East Harlem School

Build It and They Will Learn: How the Design of a School Impacts Learning

Read More
Sarah Vaala and Murray

The Top 5 Things About Being a JGCC Research Fellow

Read More
Games for a Digital Age

The Games & Learning Publishing Council Continues

Read More

The Risks of Launching a Research Project at a Time of Moral Panic

Read More
Flickr/ David Boyle

Children’s Media and Marketing – 5 Issues to Watch in 2013

Read More

What We Don’t Know, and What We Need to Know, About the Effects of Video Game Violence

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A Day at the Museum: The National STEM Video Game Challenge Launches with a Series of Workshops That Teach Kids to Make Video Games

Read More

Learn to Play and Play to Learn: The Secret to Games That Teach

Read More

Tech Toy Magic at Toy Fair

Read More

Improving Our Aim: A Psychotherapist’s Take On Video Games & Violence

Read More

Connecting Disability with “Connected Learning”

Read More
Expanding Minds and Opportunities

Upgrading Afterschool: Common Sense Shifts in Expanded Learning for a Digital Age

Read More
East Harlem School

Build It and They Will Learn: How the Design of a School Impacts Learning

Read More
Sarah Vaala and Murray

The Top 5 Things About Being a JGCC Research Fellow

Read More
Games for a Digital Age

The Games & Learning Publishing Council Continues

Read More

The Risks of Launching a Research Project at a Time of Moral Panic

Read More
Flickr/ David Boyle

Children’s Media and Marketing – 5 Issues to Watch in 2013

Read More

What We Don’t Know, and What We Need to Know, About the Effects of Video Game Violence