Category Archives: Commentary

Happy New Year from the Cooney Center

On behalf of our team at the Joan Ganz Cooney Center, I wanted to simply say thanks for your wonderful support during 2013.  The Center’s fifth anniversary year has been one of new accomplishments and challenges in the children’s digital media space—from record sales this holiday season in the tech toy sector, to research identifying critical, enduring equity gaps in children’s opportunities to learn, and new mobile technologies that have exploded on the early learning landscape. We continue to be…

Learning Games in the UK: Success and Challenges.

The London Educational Games Meetup group (or LEGup, as it’s become known), was started just over two years ago by Kirsten Campbell Howes, an educational specialist and game designer. At first, it was a small gathering in a room above a pub, where a few like-minded games makers and enthusiasts would show what they were working on, ask for feedback, and share their experiences. Two years later, LEGup has nearly 800 members (including games developers, teachers, investors and others), has…

TAGS: , , , , ,

Revisiting the Children’s Online Privacy Protection Act

Last December, the Federal Trade Commission (FTC) announced the results of its two-year review of the Children’s Online Privacy Protections Act (COPPA), including a series of amendments and rule changes aimed at updating the Act in light of recent technological and social developments. This was the first time COPPA had been revised since it was first introduced in 1998, and given all the new devices, industry practices and trends in children’s online behaviour (including social networking) that have emerged over…

TAGS: , , , , , ,

Games & The Common Core: Two Movements That Need Each Other

Recently in one day, I witnessed two expert panels discussing critical issues for our educational system: the first one was on implementing the Common Core for English-language learners, the second was on how games offer an exciting new frontier for student learning and engagement. In the morning, I listened in to an Alliance for Excellent Education panel including Stanford professor Kenji Hakuta and Carrie Heath Phillips, director of Common Core implementation at the Council of Chief State School Officers. That…

TAGS: , , , , ,

Running on STEAM

Over the past decade, the steady increase in the accessibility of the Internet has put new technologies at the fingertips of many. This evolving platform presents a niche for the development of digital literacy and a growing market for information technologies. With deep commitment to a mission serving the youth who need us most, my team and I at the Boys & Girls Clubs of Greater Washington (BGCGW) take on the responsibility of ensuring that every member who comes through…

TAGS: , , , , ,

Tech Toy Magic at Toy Fair

This post was originally published on 360kid’s blog and appears here with permission. For more than a decade I’ve been going to the annual NY Toy Fair, and I go primarily for one reason. To check out the latest technology toys. I’ve seen some amazing toys over the years, as well as hundreds, maybe thousands of other toys that just didn’t make the cut. This year a few new tech toy products caught my eye, and I’d like to share…

TAGS: , , ,

The Risks of Launching a Research Project at a Time of Moral Panic

Every parent and concerned citizen in the U.S. has been following the national conversation about the need for a balanced response to the tragedy at Sandy Hook Elementary School in Newtown, Connecticut. One area of concern that the President and Vice President highlighted in the action plan they presented last week is the role that media portrayals of violence may have on vulnerable children’s and their communities’ well-being. The President and Vice President have urged the Centers for Disease Control…

TAGS: , , , , , ,

Children’s Media and Marketing – 5 Issues to Watch in 2013

This post originally appeared on Playwell’s website, and appears here with permission. As 2012 came to a close, the children’s media and marketing industries saw a flurry of activity from the Federal Trade Commission. In December alone, we saw reports on mobile apps (“Mobile Apps for Kids: Disclosures Still Not Making the Grade”) an updated Children’s Online Privacy Protection Rule, and a new report on food marketing to children and adolescents. None of these were unexpected, and savvy industry experts…

TAGS: , , , , , , , ,

What We Don’t Know, and What We Need to Know, About the Effects of Video Game Violence

Every parent and concerned citizen in the U.S. has been following the national conversation about the need for an urgent and balanced response to the tragedy at Sandy Hook Elementary School in Newtown, Connecticut.  One area of concern that the President and Vice President highlighted in the action plan they presented on this week is the role that media portrayals of violence may have on vulnerable children’s well-being.  Our leaders will urge the Centers for Disease Control and Prevention to…

TAGS: , , , , ,

Cardboard and Cultural Brokering at Caine’s Arcade

This past Saturday, October 6, kids in over 30 countries in 6 continents participated in the Global Cardboard Challenge, the next chapter from the folks that brought you the short film “Caine’s Arcade.”  The fanfare around the film, featuring a 9 year-old Hispanic boy named Caine’s elaborate handmade cardboard arcade, was the impetus for the formation of the Imagination Foundation.  The non-profit, founded by “Caine’s Arcade” filmmaker Nirvan Mullick, aims to “help find, fund, and foster creativity and entrepreneurship in…

TAGS: , , , , , , ,