Category Archives: Game Design

Down the Minecraft Rabbit Hole: A Social and Play-Based Approach to Building Youth’s Resilience to Misinformation

Have you ever believed something and then found out it wasn’t true? It happens to all of us, even when we have the best intentions! In fact, while curiosity about something often leads us to learning, it can also expose us to misinformation and unreliable sources that may lead us into conspiratorial thinking. This is increasingly true in our current digital environment, where innocuously clicking on an interesting video or link can lead to recommendations that draw users into an…

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Animated by Love and Learning: A Dream Comes Alive in the Sandbox

In the Cooney Center’s Sandbox for Literacy Innovations, E-Line Media is creating a reading app that aims to helps kids discover the joy of reading. RiSi (Read It, See It) brings digital storybook illustrations to life as children read aloud—encouraging fluency, engagement, and confidence. But the origins of the app trace back to the deeply personal journey of one man. Over the course of his life, Jon Waterhouse was many things—global explorer, Navy veteran, environmental steward, Native American scholar, and…

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What Children Think About “Age Appropriateness” in Games

In the last five years, there has been mounting public interest in the relationship between digital technology use and children’s wellbeing. New policies and legislation aimed at promoting children’s rights and/or safety online are being proposed across North America and around the world at an unprecedented rate. Despite their popularity among children of all ages, however, digital games are often left out of the conversation. As is children’s vast knowledge, insights, and willingness to discuss the positives and negatives that…

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“A Whole Lot Like Love”: Play Make Learn 2024

Ever since I joined the Joan Ganz Cooney Center’s Well-being by Design Fellowship, I have found myself subconsciously auditing my entire virtual world for its well-being design considerations. Does the team budget spreadsheet system promote feelings of competence for my colleagues? How does my wedding website support guests’ sense of identity? Did this airline-app-that-shall-not-be-named consider users’ feelings of autonomy in times of a global airline outage at all? I was delighted to attend the Play Make Learn annual conference at UW…

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Sharing Evidence-Based Recommendations About Components of Children’s Well-Being for Game Designers

As digital games become ever more embedded in our daily lives, game designers and developers have the potential to create a positive impact through their work. This growing influence prompts us to consider a pivotal question: how can we navigate the ethics of digital game creation and be mindful of the impact that design choices have on players’ experiences, societal values, and most crucially, the well-being of the younger generation? Across a two-day conference that drew interest from over 600…

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The Designing for Digital Thriving Challenge is Live!

The Joan Ganz Cooney Center is excited to join forces with Riot Games, IDEO, and the Fair Play Alliance to announce the “The Designing for Digital Thriving Challenge.” Co-hosted by Riot and IDEO, the Challenge is inspired by the work that the Fair Play Alliance (FPA) and the Cooney Center are doing to establish “Digital Thriving,” a field-initiated approach to building healthy interactions and resilient communities in online game spaces.  The FPA and Joan Ganz Cooney Center define digital thriving…

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Five Years of Educate to Innovate

On November 14, 2016, the National STEM Video Game Challenge celebrated its fifth year with an awards ceremony and reception in Washington, DC at National Geographic for all 24 student winners and their families, as well as leading educators, game designers, and policy makers from across the country. I’ve been involved with the STEM Challenge for the past three years, and was humbled by the winning games’ quality, the caliber of the speakers the students met, and the excitement that…

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Lessons Learned by a STEM Challenge Winner

Brooklyn Humphrey won the Best Middle School Unity game in the STEM Challenge last year. Here she shares her memories of what it was like to develop her first game, and what she is working on now. I never would’ve thought that I would win the STEM Challenge. I didn’t even think that I would make a video game in the first place, but now I’ve learned that anything is possible. Here’s a glimpse of my experience making my first video game.…

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Coding as Self-Expression

“Ugh! I hate coding!” cried out one of my seventh-grade students. “I don’t see why I have to move Elsa three spaces to meet Anna. It’s soooo boring!” “But with Twine you are coding,” I explained. “I guess,” she responded, unenthusiastically. The above conversation was an actual exchange I had with a student in my social studies class this past school year. She was referencing an Hour of Code activity she was assigned to complete for another class. In it,…

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Preparing Students for Professional Game-Design Careers

The STEM Challenge team recently co-hosted a workshop at the The Tech Museum of Innovation with Cogswell College.  John Duhring, Director, Strategic Alliances and Alumni Relations, provides some insight into some career paths for students interested in exploring a future in game design and development.   There is an urgent call across U.S. universities to better prepare students for careers. Current research reveals that students decide to go to college primarily to improve their employment opportunities. They look to colleges to…

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