Category Archives: Gaming

Game Design for Kids: Exploring Opportunities for Connectivity

Since my post a couple of weeks ago about Scratch, Meagan Bromley has contributed two really wonderful posts about her work with Gamestar Mechanic and their Online Learning Program where she is currently serving as a mentor/teacher.  Between Gamestar Mechanic, Scratch, Meagan’s posts and mine, one very clear throughline that I see emerging is the value being placed on connectivity within the world of creatively driven educational media. Technology has provided us with a level of connectivity that we have…

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Kids as Game Designers: Fostering Creativity and Thoughtfulness with Online Learning

Much of what we hear when people talk about games for learning may be behind the potential of video games to teach traditional content, but there’s also a very exciting, and increasingly popular trend in education of kids as game designers. But what do we really mean when we say kids as designers? What skills and perspectives are kids getting by engaging in the game design process? As Aaron Morris recently discussed on the Cooney Center blog, an essential part of “21st Century Skills”…

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Can Video Games Unite Generations in Learning?

What makers of technology for early education can learn from Sesame Street. Whether you’re at a restaurant or on an airplane, you can’t miss changes in adult-child interactions from just a generation ago. Everyone is plugged in. It seems almost quaint to see kids and adults engaged together in screen-free play. Four-year-olds now consume three hours of media per day, and fourth graders more than five hours. And it is not just youth—adults are also increasingly finding it difficult to turn off…

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From the Virtual Teaching Frontlines: Game Design Summer Program

As a graduate student studying games for learning, and a general geek extraordinaire, I’ve been given the unique opportunity this summer to teach a new online program for kids who want to learn how to design video games. E-Line Media, a Cooney Center partner in the National STEM Video Game Challenge, and the creator of the game-building platform Gamestar Mechanic, has designed an engaging curriculum that teaches kids not only how to make their own games, but also what it is that game…

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Building Skills from Scratch

When it comes to digital media for kids, there is no lack of options in terms of what kids are consuming. From television, to computer games, to e-books, apps, and so much more, children are consuming media in constantly expanding ways. In such an increasingly crowded digital landscape, it’s important to consider the skills that kids need to successfully navigate and inhabit this world. Now what do I mean by skills? Some people refer to it as “digital literacy,” “21st…

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Designing Games for Students

Hello again! When I wrote my blog post on my experiences as one of the Educator Winners from the 2012 STEM Video Game Challenge, I didn’t have a chance to discuss my method for designing games for students. I’ve thought about this quite a bit, and wanted to share some of my tips with other aspiring game designers here. First, there are two good articles on video games and learning at the STEM Challenge website at the bottom of their Resources page. These…

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Math Teacher Designs Winning Game for Students

Hello everyone! My name is Marty Esterman and I am the Educator Grand Prize winner for the PBS Kids stream in this year’s STEM Video Game Challenge event for my entry, AdditionBlocks. I have been quite humbled by this whole experience-and I want to thank The Joan Ganz Cooney Center, PBS Kids, E-Line Media, and the AMD Foundation for all their support. I have met some really great people! I also want to thank my wife, Stacy, who has also been…

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Games for Change 2012: From Gamification to the Democratization of Games

A couple of weeks ago, I was lucky enough to hear from “one of the most influential women in technology,” the creators of “Zombie Yoga,” aNASA research scientist, the founder of Atari AND Chuck E. Cheese, a classroom teacher working in Hong Kong, the White House’s “video game czar” and a bunch of 12 year old girls designing their own math games in Brooklyn, within the span of a couple of hours, without leaving a 2 block radius. How on earth did I manage to do…

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Food for Thought: Towards a Deeper Dialogue on Print Books, E-books, and Learning

Last month, we released the results of our first QuickStudy on e-books. This report, “Teacher Attitude about Digital Games in the Classroom,” was inspired by the continued growth of e-readers — the Kindles, Nooks, and iPads that are almost ubiquitous now — and the exploding popularity of e-books for children. At the Cooney Center, we study how children’s learning is impacted by the technologies that surround them. There’s no doubt that kids are drawn to digital media — we’ve all…

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Calling All Girls: Their Future, Our Responsibility

Dr. Idit Harel Caperton, President and Founder of the World Wide Workshop, is passionate about getting more young girls and women excited about becoming leaders in STEM-related fields.This piece originally appeared in the Huffington Post and is reprinted here with permission. This is the second of two posts about integrating more women in the gaming industry: read the first post here. In this piece, she focuses on how to get girls and young women the support they need to dive into…

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