Category Archives: Learning Together

STEM from the START: Making the Most of Media As a Teaching Tool

A few years back, I was talking with a friend, a science specialist from the local elementary school, about the state of science education in the early grades.  Her assessment could be summed up in two words: not good. She explained that early elementary teachers were in a serious bind when it comes to science.  By and large, teachers for this age group have limited backgrounds in STEM (Science, Technology, Engineering and Math) and, because there is so much pressure to…

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Reframing the Digital Divide: Parents’ Hopes and Concerns About Classroom Technology

The Cooney Center’s second installment of the “Reframing the Digital Divide” infographic series presents lower-income parents’ responses to classroom technology use. Eighty percent of surveyed parents think technology improves the quality of education, but significant groups of parents—particularly those who belong to historically marginalized groups—don’t know how much time their child spends using digital devices at school. And even though most parents (85%) whose children use classroom technology think that doing so helps students prepare for important tests, many also…

Exploring Children’s Apps: A Course for Media Mentors

Librarians are perfectly situated to become media mentors for families seeking help navigating the digital landscape, but not all librarians are comfortable in that realm themselves—yet. Perhaps you are (or know) a children’s librarian who would like to start using apps in the library, but you’re not sure how to get started?  I have teamed up with the Wisconsin Department of Public Instruction to create a free, self-directed online course called Digital Storytime: Kids, Apps & Libraries that is available…

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Reframing the Digital Divide: Why Quality of Access Matters

For many years, the “digital divide” signaled a split between people with access to the internet and those without. The term expressed concerns about those who may fall behind in the highly digitized economy of the 21st century. But with internet service now present in most U.S. homes, the gap has become more nuanced. Today, the question is less about access and more about quality and consistency of connection. A nationally representative telephone survey of 1,191 families conducted last year…

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A New 21st-Century Job: The Media Mentor

The following is an excerpt from an article originally published on EdCentral.org and appears here with permission. New job descriptions are born in the wake of new technologies. Now, as humankind absorbs two decades with the web and one decade of touchscreens and on-the-go internet, many new positions are taking shape, one of which could have a significant impact on how children and their families learn: the media mentor. Why are media mentors so crucial? As parents and educators find…

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Who Plays Which Games? And What Does That Say About Our Culture?

The Joan Ganz Cooney Center’s newest Digital Games and Family Life infographic looks at the game genres and titles that kids and their families play. Not surprisingly, there seems to be a generational gap. There is also a curious gender distinction. When it comes to age, puzzle/strategy games, first person shooters and role-playing games have universal appeal. They seem to be equally popular among parents and their children. I’d like to imagine that it is because families are playing Halo…

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Digital Games and Family Life: The Games Families Play

As part of our Families and Media Project, the Joan Ganz Cooney Center conducted a survey of nearly 700 parents whose 4-13-year old children play video games. We are pleased to present this data as a series of infographics, each featuring a particular facet of video games and family life. Here, we explore the genres and titles of digital games played by children and their parents. Stay tuned for more installments of this series over the next few months. Learn more about the…

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What Happens When Storytime is Over?

This month we’re kicking off a series of posts on media mentorship, a term coined by Lisa Guernsey in 2014. We’re thrilled to have Claudia Haines and Cen Campbell, authors of the recently released Becoming a Media Mentor: A Guide for Working with Children and Families, share their expertise as librarians. Have you been to your local public library lately? On any given day, all across the country, something amazing happens. Herds of young children, caregivers in tow, tumble through…

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Understanding Digital Games and Family Life

Once a novelty restricted to arcades, video games have become a deeply embedded part of our lives. As digital game platforms have become increasingly more affordable and more accessible over the past forty years, it has become clear that games aren’t just fun to play, but can motivate people of all ages to learn more deeply and to improve productivity. As part of our Families and Media Project, the Joan Ganz Cooney Center conducted a survey of nearly 700 parents…

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PEEP: Making Science and Math Fun for Young Learners in Spanish and English

In many ways, the audience for PEEP and the Big Wide World is what you might expect. Every day, thousands of preschoolers, parents, and educators log on to this award-winning public media project to explore math and science—by watching videos, playing games, and finding hands-on activities they can explore in their own homes and neighborhoods. But PEEP’s audience is unique in one important way: more than 20% of PEEP’s users are Spanish-speaking. This wasn’t always the case. The growth of…

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