Category Archives: Industry

Gamestar Mechanic Launches Today!

Today, E-Line Media and the Institute of Play are launching Gamestar Mechanic, a game-based learning platform that teaches the principles of game design as a form of 21st Century skill building in a highly engaging and creative environment. Gamestar Mechanic was created through a unique public private partnership that includes leading foundations, non-profits, academia and the game industry. Development of the game was initially funded through a grant from the John D. and Catherine T. MacArthur Foundation to the Institute…

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Cooney Center Prize Finalist Launches App

iPhone Game Makes Math Physical — Tilt gameplay gives learners an intuitive sense of fractions Motion Math, the pioneer of movement based learning games, today announces the launch of their fractions game which will help students master mathematics. Fractions are a notoriously difficult area of math for many learners. One half, 1/2, .5, and 50 percent all refer to the same amount, but to many students learning fractions, theyʼre only equally bewildering. Research has shown both that fractions are crucial…

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Gamasutra Network — Weekly Job Round-Ups

Gamasutra and the Serious Game Source do a great service to our industry by posting weekly round-ups of gaming jobs. Check out the summary for the week of August 27th.

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39 Clues Times 10 & an Interactive Author Q&A (Today)

39 Clues, Book 10 will be released on August 31, 2010, and kids can converge for a live Q&A with the series’ authors from all 10 books. This highly interactive series includes online and mobile games and is a good model for inspiring kids to enjoy reading.  Tune in today — August 31, 2010 at 4pm EST for the live Q&A Download related classroom resources 

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90 of Tweens are Playing Online Games & Kids’ Mobile and Social Media Use is on the Rise

M2 Research and partner KidSay recently rleased the first in a semi-annually report series. Their first publication, Kids and Games: What Boys and Girls are Playing Today, shows a significant increase in kids’ online gaming and social media usage. 90 Percent of tweens are playing games online, with mobile and social media use on the rise, as well. The report includes over 80 gaming charts and outlines key trends and companies. Survey data was collected from over 5,000 kids across…

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Games Industry Black Book

Check out the Game Industry Black Book Q3 Q4 2010. Excellent opportunities and resources on development, career, distribution, platforms, marketing, and other business opportunities.

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Top 50 Game Design Books

In 2006, The Edge published their picks in an article called 50 Books For Everyone In the Game Industry. What must-have books should be added to this list?    

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