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It Doesn’t Have to Be the End of Reading as We Know It

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Immersive, Engaging, and Good for Kids: Designing XR for Youth at Games for Change 2026

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2026 WBXD Fellows case studies

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Beyond the Engagement Trap: A New Design Architecture for Children & AI

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Highlights from the 2026 Youth Design Team

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What Makes Play Meaningful?

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It Doesn’t Have to Be the End of Reading as We Know It

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Immersive panel at G4c Festival 2026

Immersive, Engaging, and Good for Kids: Designing XR for Youth at Games for Change 2026

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2026 WBXD Fellows case studies

Nine Case Studies in Designing for Children’s Well-Being

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Beyond the headset

Beyond the Headset: Building Immersive Experiences That Help Young People Thrive

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Co-Design with Kids: A Toolkit for the Field

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Celebrating Our 2026 Well-Being by Design Fellows

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Evidence, Rigor, and the Race to Market

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Beyond the Engagement Trap: A New Design Architecture for Children & AI

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Highlights from the 2026 Youth Design Team

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What Makes Play Meaningful?

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It Doesn’t Have to Be the End of Reading as We Know It

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Immersive panel at G4c Festival 2026

Immersive, Engaging, and Good for Kids: Designing XR for Youth at Games for Change 2026

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2026 WBXD Fellows case studies

Nine Case Studies in Designing for Children’s Well-Being

Read More
SXSW EDY 2027 - panel picker promo graphic

Please Vote for Our SXSW Edu 2027 Panel Picker Proposals

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To Screen or Not To Screen

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Beyond the headset

Beyond the Headset: Building Immersive Experiences That Help Young People Thrive

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codesign with kids toolkit thumbnail

Co-Design with Kids: A Toolkit for the Field

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Celebrating Our 2026 Well-Being by Design Fellows

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Evidence, Rigor, and the Race to Market

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Beyond the Engagement Trap: A New Design Architecture for Children & AI

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Highlights from the 2026 Youth Design Team

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What Makes Play Meaningful?

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It Doesn’t Have to Be the End of Reading as We Know It

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Immersive panel at G4c Festival 2026

Immersive, Engaging, and Good for Kids: Designing XR for Youth at Games for Change 2026

Read More
2026 WBXD Fellows case studies

Nine Case Studies in Designing for Children’s Well-Being

Read More
SXSW EDY 2027 - panel picker promo graphic

Please Vote for Our SXSW Edu 2027 Panel Picker Proposals

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To Screen or Not To Screen

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Beyond the headset

Beyond the Headset: Building Immersive Experiences That Help Young People Thrive

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codesign with kids toolkit thumbnail

Co-Design with Kids: A Toolkit for the Field

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Celebrating Our 2026 Well-Being by Design Fellows

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Evidence, Rigor, and the Race to Market

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Beyond the Engagement Trap: A New Design Architecture for Children & AI

Read More

Highlights from the 2026 Youth Design Team

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What Makes Play Meaningful?